[書籍][B] Designing with the body: Somaesthetic interaction design
K Hook - 2018 - books.google.com
Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to
an experiential stance that encompasses the entire design and use cycle. With the rise of …
an experiential stance that encompasses the entire design and use cycle. With the rise of …
Moving and making strange: An embodied approach to movement-based interaction design
L Loke, T Robertson - ACM Transactions on Computer-Human …, 2013 - dl.acm.org
There is growing interest in designing for movement-based interactions with technology,
now that various sensing technologies are available enabling a range of movement …
now that various sensing technologies are available enabling a range of movement …
[書籍][B] Evaluating children's interactive products: principles and practices for interaction designers
P Markopoulos, JC Read, S MacFarlane, J Hoysniemi - 2008 - books.google.com
Evaluating Children's Interactive Products directly addresses the need to ensure that
interactive products designed for children—whether toys, games, educational products, or …
interactive products designed for children—whether toys, games, educational products, or …
Embracing first-person perspectives in soma-based design
A set of prominent designers embarked on a research journey to explore aesthetics in
movement-based design. Here we unpack one of the design sensitivities unique to our …
movement-based design. Here we unpack one of the design sensitivities unique to our …
Investigating gameplay intention of the elderly using an Extended Technology Acceptance Model (ETAM)
With the increase in an aging population, there is an urgent need for innovative solutions to
help the elderly to improve their lives. Digital games have already been suggested as …
help the elderly to improve their lives. Digital games have already been suggested as …
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
Today's spectrum of playful fitness solutions features systems that are clearly game-first or
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
Understanding movement for interaction design: frameworks and approaches
L Loke, AT Larssen, T Robertson, J Edwards - Personal and Ubiquitous …, 2007 - Springer
The results of a study of two computer games, that use human movement as direct input,
were analysed using four existing frameworks and approaches, drawn from different …
were analysed using four existing frameworks and approaches, drawn from different …
[書籍][B] Weaving fire into form: Aspirations for tangible and embodied interaction
This book investigates multiple facets of the emerging discipline of Tangible, Embodied, and
Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of …
Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of …
Conversational informatics
T Nishida, A Nakazawa, Y Ohmoto… - A Data-Intensive …, 2014 - Springer
One often starts something new solely with a strong belief. Such optimism may bring about
unexpected outcomes. On the one hand, one might come across a magnificent landscape …
unexpected outcomes. On the one hand, one might come across a magnificent landscape …
[PDF][PDF] Studies of dancers: Moving from experience to interaction design
L Loke, T Robertson - International Journal of Design, 2010 - opus.lib.uts.edu.au
As movement-based, interactive technologies continue to become more embedded in our
daily lives, aliveness, vitality and pleasure in our interactions with these technologies are …
daily lives, aliveness, vitality and pleasure in our interactions with these technologies are …