[HTML][HTML] Impact of the perceived risk in influencers' product recommendations on their followers' purchase attitudes and intention

LJ Cabeza-Ramírez, SM Sánchez-Cañizares… - … Forecasting and Social …, 2022 - Elsevier
The impact of the use of influencers in recommending certain products to the audience has
been highlighted in recent literature on social media marketing. However, this literature has …

[HTML][HTML] Why people watch user-generated videos? A systematic review and meta-analysis

TT Nguyen, E Veer - International Journal of Human-Computer Studies, 2024 - Elsevier
The business ecosystem surrounding user-generated videos (UGVs) is rapidly expanding.
However, existing literature on the motivations for UGV consumption presents …

How generation X and millennials perceive influencers' recommendations: Perceived trustworthiness, product involvement, and perceived risk

LJ Cabeza-Ramírez, FJ Fuentes-García… - Journal of Theoretical …, 2022 - mdpi.com
Previous literature has found underlying differences in purchasing behaviors, consumption
habits, and Internet and social media usage between Generation X and Millennials. The …

[HTML][HTML] Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses

LJ Cabeza-Ramírez, SM Sanchez-Canizares… - Computers in Human …, 2022 - Elsevier
Video games have become an everyday part of the lives of thousands of users. While
playing video games is relatively common, enjoying video games through live streaming …

Interpersonal relations and social actions on live streaming services. A systematic review on cyber-social relations

K Scheibe, F Zimmer, K Fietkiewicz, W Stock - 2022 - aisel.aisnet.org
This article provides a systematic review on interpersonal relations and social actions on live
streaming services as, for instance, Twitch, Chaturbate, YouNow, or Taobao Live. Are those …

A multi-model approach for the extension of the use and gratification theory in video game streaming

XY Xu, SMU Tayyab, Q Jia, AH Huang - Information Technology & …, 2025 - emerald.com
Purpose Video game streaming (VGS) is emerging as an extremely popular, highly
interactive, inordinately subscribed and very dynamic form of digital media. Incorporated …

Exploring the effectiveness of fashion recommendations made by social media influencers in the centennial generation

LJ Cabeza-Ramírez… - Textile Research …, 2023 - journals.sagepub.com
Previous literature has highlighted the social media influencer's (SMI's) credibility as a
crucial factor in explaining the persuasive power of recommendations. To date, however …

Balancing creative expression and societal well-being: A comprehensive regulatory framework for the Chinese video game industry

Z Deng, Z Chen - Journal of the Knowledge Economy, 2023 - Springer
This paper explores the historical context surrounding administrative regulation concerning
copyrighted works and illuminates its particular challenges within the realm of video games …

[HTML][HTML] The intellectual structure of esports research

V Jordan-Vallverdú, MA Plaza-Navas, JM Raya… - Entertainment …, 2024 - Elsevier
We aim to map the intellectual structure of eSports research in social Science to understand
its evolution and status. This article uses a cocitation analysis focused on eSports scientific …

Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?

D Lacko, E Dufková, H Machackova - New Media & Society, 2023 - journals.sagepub.com
In the past 10 years, live-streaming services have gained huge popularity. Streamers usually
play video games and complement their performance with commentary. We examine the …