Global prevalence of digital addiction in general population: A systematic review and meta-analysis

SQ Meng, JL Cheng, YY Li, XQ Yang, JW Zheng… - Clinical psychology …, 2022 - Elsevier
The present meta-analytic review aimed to synthesize the global prevalence characteristics
of digital addiction in the general population. We searched PubMed, Embase, Cochrane …

Prevalence of gaming disorder: A meta-analysis

HS Kim, G Son, EB Roh, WY Ahn, J Kim, SH Shin… - Addictive …, 2022 - Elsevier
Background Gaming disorder (GD) has been listed in the International Classification of
Diseases 11th Revision. Studies on GD prevalence have been highly heterogeneous, and …

Internet addiction and related psychological factors among children and adolescents in China during the coronavirus disease 2019 (COVID-19) epidemic

H Dong, F Yang, X Lu, W Hao - Frontiers in psychiatry, 2020 - frontiersin.org
Background The Coronavirus disease 2019 (COVID-19) is an infectious disease presenting
a major threat to public health. This study aims to assess Internet use characteristics and …

[HTML][HTML] The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet …

M Brand, E Wegmann, R Stark, A Müller… - Neuroscience & …, 2019 - Elsevier
We propose an updated version of the Interaction of Person-Affect-Cognition-Execution (I-
PACE) model, which we argue to be valid for several types of addictive behaviors, such as …

Emotional dysregulation in children and adolescents with psychiatric disorders. A narrative review

FW Paulus, S Ohmann, E Möhler, P Plener… - Frontiers in …, 2021 - frontiersin.org
Background: Emotional dysregulation (ED) is a transdiagnostic construct defined as the
inability to regulate the intensity and quality of emotions (such as, fear, anger, sadness), in …

[HTML][HTML] Are there differences in video gaming and use of social media among boys and girls?—A mixed methods approach

M Leonhardt, S Overå - … journal of environmental research and public …, 2021 - mdpi.com
Gaming is widespread among adolescents and has typically been viewed as an activity for
boys. There are however a growing number of female gamers and we need to learn more …

Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns

P Kaimara, A Oikonomou, I Deliyannis - Virtual reality, 2022 - Springer
Virtual reality technologies (VRTs) are high-tech human–computer interfaces used to
develop digital content and can be applied to multiple different areas, often offering …

Exploring the prevalence of gaming disorder and Internet gaming disorder: a rapid sco** review

N Darvesh, A Radhakrishnan, CC Lachance, V Nincic… - Systematic reviews, 2020 - Springer
Background Internet gaming disorder (IGD) was included in the DSM-5 in 2013 as a
condition requiring further research, and gaming disorder (GD) was included in the ICD-11 …

Demographics and health behavior of video game and eSports players in Germany: the eSports study 2019

K Rudolf, P Bickmann, I Froböse, C Tholl… - International journal of …, 2020 - mdpi.com
The number of video game and eSports players is steadily rising. Since little is known about
their health behavior to date, the present study examines the demographics and health …

[Књига][B] Encyclopedia of behavioral medicine

MD Gellman - 2020 - Springer
According to many therapy manuals and self-help guides on sexuality, stress is the number
one factor inhibiting sexual desire. However, no sufficient empirical evidence can be found …