[HTML][HTML] The rise of motivational information systems: A review of gamification research
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …
become a pervasive part of our lives, but also because activities, systems and services are …
Gamification of e-learning in higher education: a systematic literature review
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …
institutions use e-learning platforms to deliver courses and learning activities. However …
Tailored gamification in education: A literature review and future agenda
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …
students' concentration, motivation, engagement, flow experience, and others positive …
Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …
gamification in education to establish its theoretical basis. A systematic literature review …
Gamification as online teaching strategy during COVID-19: A mini-review
FA Nieto-Escamez, MD Roldán-Tapia - Frontiers in psychology, 2021 - frontiersin.org
The ongoing pandemic caused by coronavirus disease 2019 (COVID-19) has enforced a
shutdown of educative institutions of all levels, including high school and university students …
shutdown of educative institutions of all levels, including high school and university students …
[HTML][HTML] The effect of challenge-based gamification on learning: An experiment in the context of statistics education
Gamification is increasingly employed in learning environments as a way to increase
student motivation and consequent learning outcomes. However, while the research on the …
student motivation and consequent learning outcomes. However, while the research on the …
State of research on gamification in education: A bibliometric survey
J Swacha - Education Sciences, 2021 - mdpi.com
Recent years have brought a rapid growth of scientific output in the area of gamification in
education. In this paper, we try to identify its main characteristics using a bibliometric …
education. In this paper, we try to identify its main characteristics using a bibliometric …
A systematic review of systematic reviews on blended learning: Trends, gaps and future directions
Blended Learning (BL) is one of the most used methods in education to promote active
learning and enhance students' learning outcomes. Although BL has existed for over a …
learning and enhance students' learning outcomes. Although BL has existed for over a …
Can gamification help to improve education? Findings from a longitudinal study
A goal of any educational measure is to improve students' capability to retain teaching
content. In this paper, we investigate the potential of gamification to foster knowledge …
content. In this paper, we investigate the potential of gamification to foster knowledge …
Designing engaging games for education: A systematic literature review on game motivators and design principles
Effective educational interventions require sufficient learner engagement, which can be
difficult to achieve if the learner is inadequately motivated. Games have been shown to …
difficult to achieve if the learner is inadequately motivated. Games have been shown to …