Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

The feet in human--computer interaction: A survey of foot-based interaction

E Velloso, D Schmidt, J Alexander… - ACM Computing …, 2015 - dl.acm.org
Foot-operated computer interfaces have been studied since the inception of human--
computer interaction. Thanks to the miniaturisation and decreasing cost of sensing …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

VR locomotion: walking> walking in place> arm swinging

PT Wilson, W Kalescky, A MacLaughlin… - Proceedings of the 15th …, 2016 - dl.acm.org
There are many methods of exploring an HMD-based virtual environment such as using a
game controller, physically walking, walking in place, teleporting, flying, leaning, etc. The …

Locomotion in virtual reality for room scale tracked areas

E Bozgeyikli, A Raij, S Katkoori, R Dubey - International Journal of Human …, 2019 - Elsevier
Virtual reality (VR) is becoming a more popular and available technology, with the new
generation systems and more content specifically developed for this medium. One of the …

Myo arm: swinging to explore a VE

M McCullough, H Xu, J Michelson, M Jackoski… - Proceedings of the …, 2015 - dl.acm.org
In this paper, we use an inexpensive wearable device called the Myo armband (199 USD) to
implement a simple arm swinging algorithm that allows a user to freely explore an HMD …

Assessing hands-free interactions for VR using eye gaze and electromyography

YS Pai, T Dingler, K Kunze - Virtual Reality, 2019 - Springer
With the increasing popularity of virtual reality (VR) technologies, more efforts have been
going into develo** new input methods. While physical controllers are widely used, more …

Virtual performance augmentation in an immersive jump & run exergame

C Ioannou, P Archard, E O'neill… - Proceedings of the 2019 …, 2019 - dl.acm.org
Human performance augmentation through technology has been a recurring theme in
science and culture, aiming to increase human capabilities and accessibility. We investigate …

Handsfree omnidirectional VR navigation using head tilt

S Tregillus, M Al Zayer, E Folmer - … of the 2017 CHI Conference on …, 2017 - dl.acm.org
Navigating mobile virtual reality (VR) is a challenge due to limited input options and/or a
requirement for handsfree interaction. Walking-in-place (WIP) is considered to offer a higher …

[BOK][B] A Beowulf handbook

RE Bjork, JD Niles - 1997 - books.google.com
" This work fills a need long felt by students of Beowulf....[It] gives a real sense of the
excitement and variety of Beowulf studies.... An accessible guide".-Envoi. The most revered …