[BOOK][B] Non-representational theory
P Simpson - 2020 - taylorfrancis.com
Non-representational Theory explores a range of ideas which have recently engaged
geographers and have led to the development of an alternative approach to the conception …
geographers and have led to the development of an alternative approach to the conception …
Cities and the politics of gamification
A Vanolo - Cities, 2018 - Elsevier
Gamification is widely intended as the mobilisation and implementation of game elements in
extra-ludic situations, including the management of social problems and issues. By …
extra-ludic situations, including the management of social problems and issues. By …
From the right to mobility to the right to the mobile city: Playfulness and mobilities in Bogotá's cycling activism
P Castañeda - Antipode, 2020 - Wiley Online Library
This paper takes cycling activism in Bogotá (Colombia) as a point of departure to
conceptualise the right to the mobile city. Mobility is a key site of intervention for claiming the …
conceptualise the right to the mobile city. Mobility is a key site of intervention for claiming the …
Geographical aspects of open-world video games
P Fraile-Jurado - Games and culture, 2024 - journals.sagepub.com
In recent years, open-world environments in video games have become increasingly
popular and immersive. Millions of players are able to explore virtual landscapes that …
popular and immersive. Millions of players are able to explore virtual landscapes that …
[BOOK][B] Popular geopolitics and nation branding in the post-Soviet realm
RA Saunders - 2016 - taylorfrancis.com
This seminal book explores the complex relationship between popular geopolitics and
nation branding among the Newly Independent States of Eurasia, and their combined role in …
nation branding among the Newly Independent States of Eurasia, and their combined role in …
Networks, interfaces, and computer-generated images: Learning from digital visualisations of urban redevelopment projects
G Rose, M Degen, C Melhuish - Environment and Planning …, 2014 - journals.sagepub.com
Over the past five years, computer-generated images (CGIs) have become commonplace as
a means to market urban redevelopments. To date, however, they have been given …
a means to market urban redevelopments. To date, however, they have been given …
Mini-map design features as a navigation aid in the virtual geographical space based on video games
The main objective of this study is to identify features of mini-map design as a navigational
aid in the virtual geographical space in 100 popular video games for a computer platform …
aid in the virtual geographical space in 100 popular video games for a computer platform …
Digital methodologies and practices in children's geographies
Digital technologies are part of children's everyday life and increasingly feature within
academics' research practice. The omnipresence of new technologies such as smartphones …
academics' research practice. The omnipresence of new technologies such as smartphones …
Geography and virtual reality
D Bos - Geography Compass, 2021 - Wiley Online Library
Whilst virtual reality (VR) has a long history, recent technological advancements, increased
accessibility and affordability have seen its usage become widespread within western …
accessibility and affordability have seen its usage become widespread within western …
Uses and Gratifications approach to evaluate the continuance intention of ATIC: A serious video game to learn entrepreneurship
E Crespo-Martínez, S Bueno, MD Gallego - The International Journal of …, 2025 - Elsevier
This study explores the use of serious games in education, specifically evaluating ATIC, a
game designed to enhance entrepreneurship education. Using the Uses and Gratifications …
game designed to enhance entrepreneurship education. Using the Uses and Gratifications …