[BOOK][B] Non-representational theory

P Simpson - 2020 - taylorfrancis.com
Non-representational Theory explores a range of ideas which have recently engaged
geographers and have led to the development of an alternative approach to the conception …

Cities and the politics of gamification

A Vanolo - Cities, 2018 - Elsevier
Gamification is widely intended as the mobilisation and implementation of game elements in
extra-ludic situations, including the management of social problems and issues. By …

From the right to mobility to the right to the mobile city: Playfulness and mobilities in Bogotá's cycling activism

P Castañeda - Antipode, 2020 - Wiley Online Library
This paper takes cycling activism in Bogotá (Colombia) as a point of departure to
conceptualise the right to the mobile city. Mobility is a key site of intervention for claiming the …

Geographical aspects of open-world video games

P Fraile-Jurado - Games and culture, 2024 - journals.sagepub.com
In recent years, open-world environments in video games have become increasingly
popular and immersive. Millions of players are able to explore virtual landscapes that …

[BOOK][B] Popular geopolitics and nation branding in the post-Soviet realm

RA Saunders - 2016 - taylorfrancis.com
This seminal book explores the complex relationship between popular geopolitics and
nation branding among the Newly Independent States of Eurasia, and their combined role in …

Networks, interfaces, and computer-generated images: Learning from digital visualisations of urban redevelopment projects

G Rose, M Degen, C Melhuish - Environment and Planning …, 2014 - journals.sagepub.com
Over the past five years, computer-generated images (CGIs) have become commonplace as
a means to market urban redevelopments. To date, however, they have been given …

Mini-map design features as a navigation aid in the virtual geographical space based on video games

K Zagata, B Medyńska-Gulij - ISPRS International Journal of Geo …, 2023 - mdpi.com
The main objective of this study is to identify features of mini-map design as a navigational
aid in the virtual geographical space in 100 popular video games for a computer platform …

Digital methodologies and practices in children's geographies

CR Ergler, R Kearns, K Witten, G Porter - Children's geographies, 2016 - Taylor & Francis
Digital technologies are part of children's everyday life and increasingly feature within
academics' research practice. The omnipresence of new technologies such as smartphones …

Geography and virtual reality

D Bos - Geography Compass, 2021 - Wiley Online Library
Whilst virtual reality (VR) has a long history, recent technological advancements, increased
accessibility and affordability have seen its usage become widespread within western …

Uses and Gratifications approach to evaluate the continuance intention of ATIC: A serious video game to learn entrepreneurship

E Crespo-Martínez, S Bueno, MD Gallego - The International Journal of …, 2025 - Elsevier
This study explores the use of serious games in education, specifically evaluating ATIC, a
game designed to enhance entrepreneurship education. Using the Uses and Gratifications …