Deep blending for free-viewpoint image-based rendering
Free-viewpoint image-based rendering (IBR) is a standing challenge. IBR methods combine
warped versions of input photos to synthesize a novel view. The image quality of this …
warped versions of input photos to synthesize a novel view. The image quality of this …
[ΒΙΒΛΙΟ][B] Level of detail for 3D graphics
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …
[PDF][PDF] Out-of-core algorithms for scientific visualization and computer graphics
Recently, several external memory techniques have been developed for a wide variety of
graphics and visualization problems, including surface simplification, volume rendering …
graphics and visualization problems, including surface simplification, volume rendering …
Image-driven simplification
We introduce the notion of image-driven simplification, a framework that uses images to
decide which portions of a model to simplify. This is a departure from approaches that make …
decide which portions of a model to simplify. This is a departure from approaches that make …
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models
We describe an efficient technique for out-of-core construction and accurate view-dependent
visualization of very large surface models. The method uses a regular conformal hierarchy of …
visualization of very large surface models. The method uses a regular conformal hierarchy of …
Fast view-dependent level-of-detail rendering using cached geometry
J Levenberg - IEEE Visualization, 2002. VIS 2002., 2002 - ieeexplore.ieee.org
Level-of-detail rendering is essential for rendering very large, detailed worlds in real-time.
Unfortunately, level-of-detail computations can be expensive, creating a bottleneck at the …
Unfortunately, level-of-detail computations can be expensive, creating a bottleneck at the …
Progressive point set surfaces
Progressive point set surfaces (PPSS) are a multilevel point-based surface representation.
They combine the usability of multilevel scalar displacement maps (eg, compression …
They combine the usability of multilevel scalar displacement maps (eg, compression …
Seamless patches for GPU-based terrain rendering
Y Livny, Z Kogan, J El-Sana - The Visual Computer, 2009 - Springer
In this paper we present a novel approach for interactive rendering of large terrain datasets.
Our approach is based on subdividing a terrain into rectangular patches at different …
Our approach is based on subdividing a terrain into rectangular patches at different …
[PDF][PDF] GigaWalk: Interactive Walkthrough of Complex Environments.
We present a new parallel algorithm for interactive walkthrough of complex, gigabyte-sized
environments. Our approach combines occlusion culling and levelsof-detail and uses two …
environments. Our approach combines occlusion culling and levelsof-detail and uses two …
Quick-vdr: Interactive view-dependent rendering of massive models
View-dependent simplification and rendering have been actively researched for interactive
display of large datasets [Hoppe 1997]. These algorithms have many appealing properties …
display of large datasets [Hoppe 1997]. These algorithms have many appealing properties …