Deep blending for free-viewpoint image-based rendering

P Hedman, J Philip, T Price, JM Frahm… - ACM Transactions on …, 2018 - dl.acm.org
Free-viewpoint image-based rendering (IBR) is a standing challenge. IBR methods combine
warped versions of input photos to synthesize a novel view. The image quality of this …

[ΒΙΒΛΙΟ][B] Level of detail for 3D graphics

D Luebke, M Reddy, JD Cohen, A Varshney, B Watson… - 2002 - books.google.com
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …

[PDF][PDF] Out-of-core algorithms for scientific visualization and computer graphics

C Silva, YJ Chiang, J El-Sana… - IEEE Visualization …, 2002 - researchgate.net
Recently, several external memory techniques have been developed for a wide variety of
graphics and visualization problems, including surface simplification, volume rendering …

Image-driven simplification

P Lindstrom, G Turk - ACM Transactions on Graphics (ToG), 2000 - dl.acm.org
We introduce the notion of image-driven simplification, a framework that uses images to
decide which portions of a model to simplify. This is a departure from approaches that make …

Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models

P Cignoni, F Ganovelli, E Gobbetti, F Marton… - ACM Transactions on …, 2004 - dl.acm.org
We describe an efficient technique for out-of-core construction and accurate view-dependent
visualization of very large surface models. The method uses a regular conformal hierarchy of …

Fast view-dependent level-of-detail rendering using cached geometry

J Levenberg - IEEE Visualization, 2002. VIS 2002., 2002 - ieeexplore.ieee.org
Level-of-detail rendering is essential for rendering very large, detailed worlds in real-time.
Unfortunately, level-of-detail computations can be expensive, creating a bottleneck at the …

Progressive point set surfaces

S Fleishman, D Cohen-Or, M Alexa… - ACM Transactions on …, 2003 - dl.acm.org
Progressive point set surfaces (PPSS) are a multilevel point-based surface representation.
They combine the usability of multilevel scalar displacement maps (eg, compression …

Seamless patches for GPU-based terrain rendering

Y Livny, Z Kogan, J El-Sana - The Visual Computer, 2009 - Springer
In this paper we present a novel approach for interactive rendering of large terrain datasets.
Our approach is based on subdividing a terrain into rectangular patches at different …

[PDF][PDF] GigaWalk: Interactive Walkthrough of Complex Environments.

WV Baxter III, A Sud, NK Govindaraju… - Rendering …, 2002 - academia.edu
We present a new parallel algorithm for interactive walkthrough of complex, gigabyte-sized
environments. Our approach combines occlusion culling and levelsof-detail and uses two …

Quick-vdr: Interactive view-dependent rendering of massive models

SE Yoon, B Salomon, R Gayle… - ACM SIGGRAPH 2004 …, 2004 - dl.acm.org
View-dependent simplification and rendering have been actively researched for interactive
display of large datasets [Hoppe 1997]. These algorithms have many appealing properties …