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[HTML][HTML] Metaverse: Perspectives from graphics, interactions and visualization
The metaverse is a visual world that blends the physical world and digital world. At present,
the development of the metaverse is still in the early stage, and there lacks a framework for …
the development of the metaverse is still in the early stage, and there lacks a framework for …
State of the art on neural rendering
Efficient rendering of photo‐realistic virtual worlds is a long standing effort of computer
graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic …
graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic …
Affordance diffusion: Synthesizing hand-object interactions
Recent successes in image synthesis are powered by large-scale diffusion models.
However, most methods are currently limited to either text-or image-conditioned generation …
However, most methods are currently limited to either text-or image-conditioned generation …
Fake it till you make it: face analysis in the wild using synthetic data alone
We demonstrate that it is possible to perform face-related computer vision in the wild using
synthetic data alone. The community has long enjoyed the benefits of synthesizing training …
synthetic data alone. The community has long enjoyed the benefits of synthesizing training …
Neural actor: Neural free-view synthesis of human actors with pose control
We propose Neural Actor (NA), a new method for high-quality synthesis of humans from
arbitrary viewpoints and under arbitrary controllable poses. Our method is developed upon …
arbitrary viewpoints and under arbitrary controllable poses. Our method is developed upon …
ARCTIC: A dataset for dexterous bimanual hand-object manipulation
Humans intuitively understand that inanimate objects do not move by themselves, but that
state changes are typically caused by human manipulation (eg, the opening of a book). This …
state changes are typically caused by human manipulation (eg, the opening of a book). This …
Sign language recognition: A deep survey
Sign language, as a different form of the communication language, is important to large
groups of people in society. There are different signs in each sign language with variability …
groups of people in society. There are different signs in each sign language with variability …
Recovering 3d human mesh from monocular images: A survey
Estimating human pose and shape from monocular images is a long-standing problem in
computer vision. Since the release of statistical body models, 3D human mesh recovery has …
computer vision. Since the release of statistical body models, 3D human mesh recovery has …
Graformer: Graph-oriented transformer for 3d pose estimation
W Zhao, W Wang, Y Tian - … of the IEEE/CVF conference on …, 2022 - openaccess.thecvf.com
Abstract In 2D-to-3D pose estimation, it is important to exploit the spatial constraints of 2D
joints, but it is not yet well modeled. To better model the relation of joints for 3D pose …
joints, but it is not yet well modeled. To better model the relation of joints for 3D pose …