Meta-learning in games
In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a
single game in isolation. In practice, however, strategic interactions--ranging from routing …
single game in isolation. In practice, however, strategic interactions--ranging from routing …
Fast sampling from constrained spaces using the Metropolis-adjusted Mirror Langevin algorithm
V Srinivasan, A Wibisono… - The Thirty Seventh …, 2024 - proceedings.mlr.press
We propose a new method called the Metropolis-adjusted Mirror Langevin algorithm for
approximate sampling from distributions whose support is a compact and convex set. This …
approximate sampling from distributions whose support is a compact and convex set. This …
Alternation makes the adversary weaker in two-player games
Motivated by alternating game-play in two-player games, we study an altenating variant of
the\textit {Online Linear Optimization}(OLO). In alternating OLO, a\textit {learner} at each …
the\textit {Online Linear Optimization}(OLO). In alternating OLO, a\textit {learner} at each …
Matrix multiplicative weights updates in quantum zero-sum games: Conservation laws & recurrence
Recent advances in quantum computing and in particular, the introduction of quantum
GANs, have led to increased interest in quantum zero-sum game theory, extending the …
GANs, have led to increased interest in quantum zero-sum game theory, extending the …
Barriers to Welfare Maximization with No-Regret Learning
A celebrated result in the interface of online learning and game theory guarantees that the
repeated interaction of no-regret players leads to a coarse correlated equilibrium (CCE)--a …
repeated interaction of no-regret players leads to a coarse correlated equilibrium (CCE)--a …
On the Complexity of Computing Sparse Equilibria and Lower Bounds for No-Regret Learning in Games
Characterizing the performance of no-regret dynamics in multi-player games is a
foundational problem at the interface of online learning and game theory. Recent results …
foundational problem at the interface of online learning and game theory. Recent results …
Efficient Learning in Polyhedral Games via Best-Response Oracles
We study online learning and equilibrium computation in games with polyhedral decision
sets, a property shared by normal-form games (NFGs) and extensive-form games (EFGs) …
sets, a property shared by normal-form games (NFGs) and extensive-form games (EFGs) …
Mirror Descent-Ascent for mean-field min-max problems
We study two variants of the mirror descent-ascent algorithm for solving min-max problems
on the space of measures: simultaneous and sequential. We work under assumptions of …
on the space of measures: simultaneous and sequential. We work under assumptions of …
Prediction Accuracy of Learning in Games: Follow-the-Regularized-Leader meets Heisenberg
We investigate the accuracy of prediction in deterministic learning dynamics of zero-sum
games with random initializations, specifically focusing on observer uncertainty and its …
games with random initializations, specifically focusing on observer uncertainty and its …
Configurable Mirror Descent: Towards a Unification of Decision Making
Decision-making problems, categorized as single-agent, eg, Atari, cooperative multi-agent,
eg, Hanabi, competitive multi-agent, eg, Hold'em poker, and mixed cooperative and …
eg, Hanabi, competitive multi-agent, eg, Hold'em poker, and mixed cooperative and …