Meta-learning in games

K Harris, I Anagnostides, G Farina, M Khodak… - arxiv preprint arxiv …, 2022 - arxiv.org
In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a
single game in isolation. In practice, however, strategic interactions--ranging from routing …

Fast sampling from constrained spaces using the Metropolis-adjusted Mirror Langevin algorithm

V Srinivasan, A Wibisono… - The Thirty Seventh …, 2024 - proceedings.mlr.press
We propose a new method called the Metropolis-adjusted Mirror Langevin algorithm for
approximate sampling from distributions whose support is a compact and convex set. This …

Alternation makes the adversary weaker in two-player games

V Cevher, A Cutkosky, A Kavis… - Advances in …, 2024 - proceedings.neurips.cc
Motivated by alternating game-play in two-player games, we study an altenating variant of
the\textit {Online Linear Optimization}(OLO). In alternating OLO, a\textit {learner} at each …

Matrix multiplicative weights updates in quantum zero-sum games: Conservation laws & recurrence

R Jain, G Piliouras, R Sim - Advances in Neural Information …, 2022 - proceedings.neurips.cc
Recent advances in quantum computing and in particular, the introduction of quantum
GANs, have led to increased interest in quantum zero-sum game theory, extending the …

Barriers to Welfare Maximization with No-Regret Learning

I Anagnostides, A Kalavasis, T Sandholm - arxiv preprint arxiv …, 2024 - arxiv.org
A celebrated result in the interface of online learning and game theory guarantees that the
repeated interaction of no-regret players leads to a coarse correlated equilibrium (CCE)--a …

On the Complexity of Computing Sparse Equilibria and Lower Bounds for No-Regret Learning in Games

I Anagnostides, A Kalavasis, T Sandholm… - arxiv preprint arxiv …, 2023 - arxiv.org
Characterizing the performance of no-regret dynamics in multi-player games is a
foundational problem at the interface of online learning and game theory. Recent results …

Efficient Learning in Polyhedral Games via Best-Response Oracles

D Chakrabarti, G Farina, C Kroer - … of the AAAI Conference on Artificial …, 2024 - ojs.aaai.org
We study online learning and equilibrium computation in games with polyhedral decision
sets, a property shared by normal-form games (NFGs) and extensive-form games (EFGs) …

Mirror Descent-Ascent for mean-field min-max problems

RA Lascu, MB Majka, Ł Szpruch - arxiv preprint arxiv:2402.08106, 2024 - arxiv.org
We study two variants of the mirror descent-ascent algorithm for solving min-max problems
on the space of measures: simultaneous and sequential. We work under assumptions of …

Prediction Accuracy of Learning in Games: Follow-the-Regularized-Leader meets Heisenberg

Y Feng, G Piliouras, X Wang - arxiv preprint arxiv:2406.10603, 2024 - arxiv.org
We investigate the accuracy of prediction in deterministic learning dynamics of zero-sum
games with random initializations, specifically focusing on observer uncertainty and its …

Configurable Mirror Descent: Towards a Unification of Decision Making

P Li, S Li, C Yang, X Wang, S Hu, X Huang… - arxiv preprint arxiv …, 2024 - arxiv.org
Decision-making problems, categorized as single-agent, eg, Atari, cooperative multi-agent,
eg, Hanabi, competitive multi-agent, eg, Hold'em poker, and mixed cooperative and …