Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021 - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts

S Bai, KF Hew, B Huang - Educational Research Review, 2020 - Elsevier
Despite the buzz around gamification as an exciting new method to engage students,
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …

A bibliometric analysis of gamification research

M Trinidad, M Ruiz, A Calderon - IEEE Access, 2021 - ieeexplore.ieee.org
Gamification has rapidly emerged as one of the favorite persuasive technologies widely
used with the aim of promoting a positive change in the user's behavior by means of …

From top to bottom: How positions on different types of leaderboard may affect fully online student learning performance, intrinsic motivation, and course engagement

S Bai, KF Hew, M Sailer, C Jia - Computers & Education, 2021 - Elsevier
Leaderboards, a key topic in the gamification literature, are often used to enhance student
engagement and motivation through social comparison. Previous research has examined …

The effects of gamification on students' academic achievement: A meta-analysis study

İ Yıldırım, S Şen - Interactive Learning Environments, 2021 - Taylor & Francis
Whether gamification is an organized structure that contributes to student achievement, a
simple pontification process or total nonsense is a matter of debate. In such, this study was …

Evaluating impact on motivation and academic performance of a game-based learning experience using Kahoot

A Fuster-Guilló, ML Pertegal-Felices… - Frontiers in …, 2019 - frontiersin.org
Gamification methods adapt the mechanics of games to educational environments for the
improvement of the teaching-learning process. Serious games play an important role as …

Investigating the impact of gamification on student motivation, engagement, and performance

IM García-López, E Acosta-Gonzaga… - Education …, 2023 - mdpi.com
In the academic context, the use of innovative learning techniques that can have a positive
impact in the classroom is becoming increasingly common; gamification is one such …

Influence of problem-based learning games on effective computer programming learning in higher education

CS Chang, CH Chung, JA Chang - Educational technology research and …, 2020 - Springer
Gaming is a part of today's society, especially for younger generations. Therefore, game-
based approaches are unsurprisingly used for learning achievement. In this study, a game …

[HTML][HTML] Evaluating a gamification proposal for learning usability heuristics: Heureka

R Sobrino-Duque, N Martínez-Rojo… - International Journal of …, 2022 - Elsevier
This paper presents the results of an educational experiment conducted to determine
whether an automated, card-based gamification strategy has an impact on the learning of …