Adapting to the human: A systematic review of a decade of human factors research on adaptive autonomy
This systematic review provides an understanding of existing human factors research on
adaptive autonomy, its design, its impacts, and its definition. We conducted a search on …
adaptive autonomy, its design, its impacts, and its definition. We conducted a search on …
A systematic map** study on digital game adaptation dimensions
Designing accessible digital games requires considering social, technical, and cultural
aspects according to the diversity of the target audience. One way to address this diversity of …
aspects according to the diversity of the target audience. One way to address this diversity of …
Monte Carlo tree search based algorithms for dynamic difficulty adjustment
Maintaining player immersion is a crucial step in making an enjoyable video game. One
aspect of player immersion is the level of challenge the game presents to the player. To …
aspect of player immersion is the level of challenge the game presents to the player. To …
Measuring player skill using dynamic difficulty adjustment
Video games have a long history of use for educational and training purposes, as they
provided increased motivation and learning for players. One of the limitations of using video …
provided increased motivation and learning for players. One of the limitations of using video …
Technologies to Support Adaptable Game Design: A Systematic Map** Study
Designing games accessible and inclusive to a broader audience requires considering
social, technical, and cultural aspects that recognize the diversity of the target audience. One …
social, technical, and cultural aspects that recognize the diversity of the target audience. One …
Augmented Intelligence for Instructional Systems in Simulation-Based Training
J van Oijen - International Conference on Human-Computer …, 2024 - Springer
Augmented Intelligence is a design pattern for a human-centered collaboration model of
people and artificial intelligence (AI), where machines assist humans in tasks such as data …
people and artificial intelligence (AI), where machines assist humans in tasks such as data …
An Investigation into Machine Learning Techniques for Designing Dynamic Difficulty Agents in Real-Time Games
RA Dunagan - 2023 - search.proquest.com
Video games are an incredibly popular pastime enjoyed by people of all ages world wide.
Many different kinds of games exist, but most games feature some elements of the player …
Many different kinds of games exist, but most games feature some elements of the player …
Royal Netherlands Aerospace Centre, Amsterdam, The Netherlands Joost. van. Oijen@ nlr. nl
J van Oijen - … Systems: 6th International Conference, AIS 2024, Held … - books.google.com
Augmented Intelligence is a design pattern for a human-centered collaboration model of
people and artificial intelligence (AI), where machines assist humans in tasks such as data …
people and artificial intelligence (AI), where machines assist humans in tasks such as data …
[PDF][PDF] A Dynamic Difficulty Adjustment Model for Dysphonia Therapy Games.
Studies on childhood dysphonia have revealed considerable rates for voice disorders in 4–
12 year-old children. The sustained vowel exercise is widely used as a technique in the …
12 year-old children. The sustained vowel exercise is widely used as a technique in the …
[BOK][B] Adaptive Game Artificial Intelligence Dynamic Difficulty Balancing Using Symbiotic Game Agents
SP Sithungu - 2020 - search.proquest.com
Abstract Dynamic Difficulty Balancing is an essential topic in game development because it
significantly contributes to the entertainment value of computer games. There are several …
significantly contributes to the entertainment value of computer games. There are several …