Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
[HTML][HTML] Adoption and use of digital financial services: A meta analysis of barriers and facilitators
The study of digital financial services is not recent; however, since COVID-19, new attention
has been given to solutions that avoid face-to-face interactions. Accordingly, the number of …
has been given to solutions that avoid face-to-face interactions. Accordingly, the number of …
[HTML][HTML] Gamification for consumer loyalty: An exploration of unobserved heterogeneity in gamified esports social live streaming
Esports has been boosted by the proliferation of gamified social live streaming (SLS)
platforms over the past few years. While previous research has recognized the complexity of …
platforms over the past few years. While previous research has recognized the complexity of …
Gamification in mobile shop** applications: A review in terms of technology acceptance model
Businesses add gamification to their mobile shop** applications to increase customer
interaction and their continuance intention. It has been observed that, with gamification …
interaction and their continuance intention. It has been observed that, with gamification …
Promoting fintech: driving develo** country consumers' mobile wallet use through gamification and trust
Purpose M-wallets have emerged as one of the most important financial innovations of the
21st century, enabling users to carry digital cash by securely storing payment methods on …
21st century, enabling users to carry digital cash by securely storing payment methods on …
[HTML][HTML] Understanding public perceptions and intentions to adopt traditional versus emerging investment platforms: The effect of message framing and regulatory …
EWJ Lee, VSH Lim, CJK Ng - Telematics and Informatics Reports, 2022 - Elsevier
With the rise of blockchain technology, asset tokenisation–issuing blockchain tokens to
represent asset ownership–is expected to become more prevalent. This study uniquely …
represent asset ownership–is expected to become more prevalent. This study uniquely …
Key factors influencing knowledge acquisition through game‐based learning
M Calza‐Perez, P Perez‐Ruiz… - Psychology & …, 2024 - Wiley Online Library
This research enriches the current understanding of digital marketing knowledge acquisition
through game‐based learning (GBL). The study is based on a sample of 476 participants …
through game‐based learning (GBL). The study is based on a sample of 476 participants …
Characteristics of proliferating cryptocurrencies: a comparative study between stable and non-stable cryptocurrencies
The emergence of cryptocurrencies has caught the attention worldwide. Some parties have
considered issuing cryptocurrencies an excellent opportunity to raise capital and other …
considered issuing cryptocurrencies an excellent opportunity to raise capital and other …
Impact of gamification on mitigating behavioral biases of investors
We investigate whether gamification can help mitigate behavioral biases of investors by
conducting a unique stock market experiment that is free from observer-expectancy and …
conducting a unique stock market experiment that is free from observer-expectancy and …
A digital payment generalisation model: a meta-analytic structural equation modelling (MASEM) research
Consumers have used digital payments widely in recent years, and the COVID-19 pandemic
accelerated this process. Similarly, academic interest in this topic has followed this trend …
accelerated this process. Similarly, academic interest in this topic has followed this trend …
An investigation of selected UTAUT constructs and consumption values of Gen Z and Gen X for mobile banking services and behavioral intentions to facilitate the …
K Dendrinos, G Spais - Journal of Marketing Analytics, 2024 - Springer
This study aims to analyze the impact of consumption values on the adoption of NBG's
mobile banking services and the role of customers' motivation and app adoption in this …
mobile banking services and the role of customers' motivation and app adoption in this …