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Surface capture for performance-based animation
J Starck, A Hilton - IEEE computer graphics and applications, 2007 - ieeexplore.ieee.org
Creating realistic animated models of people is a central task in digital content production.
Traditionally, highly skilled artists and animators construct shape and appearance models …
Traditionally, highly skilled artists and animators construct shape and appearance models …
Structured local radiance fields for human avatar modeling
It is extremely challenging to create an animatable clothed human avatar from RGB videos,
especially for loose clothes due to the difficulties in motion modeling. To address this …
especially for loose clothes due to the difficulties in motion modeling. To address this …
Function4d: Real-time human volumetric capture from very sparse consumer rgbd sensors
Human volumetric capture is a long-standing topic in computer vision and computer
graphics. Although high-quality results can be achieved using sophisticated off-line systems …
graphics. Although high-quality results can be achieved using sophisticated off-line systems …
Non-rigid neural radiance fields: Reconstruction and novel view synthesis of a dynamic scene from monocular video
Abstract We present Non-Rigid Neural Radiance Fields (NR-NeRF), a reconstruction and
novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes …
novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes …
Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Abstract We introduce Pixel-aligned Implicit Function (PIFu), an implicit representation that
locally aligns pixels of 2D images with the global context of their corresponding 3D object …
locally aligns pixels of 2D images with the global context of their corresponding 3D object …
Pamir: Parametric model-conditioned implicit representation for image-based human reconstruction
Modeling 3D humans accurately and robustly from a single image is very challenging, and
the key for such an ill-posed problem is the 3D representation of the human models. To …
the key for such an ill-posed problem is the 3D representation of the human models. To …
Deephuman: 3d human reconstruction from a single image
We propose DeepHuman, an image-guided volume-to-volume translation CNN for 3D
human reconstruction from a single RGB image. To reduce the ambiguities associated with …
human reconstruction from a single RGB image. To reduce the ambiguities associated with …
Fusion4d: Real-time performance capture of challenging scenes
We contribute a new pipeline for live multi-view performance capture, generating temporally
coherent high-quality reconstructions in real-time. Our algorithm supports both incremental …
coherent high-quality reconstructions in real-time. Our algorithm supports both incremental …
Physcap: Physically plausible monocular 3d motion capture in real time
Marker-less 3D human motion capture from a single colour camera has seen significant
progress. However, it is a very challenging and severely ill-posed problem. In consequence …
progress. However, it is a very challenging and severely ill-posed problem. In consequence …
Livecap: Real-time human performance capture from monocular video
We present the first real-time human performance capture approach that reconstructs dense,
space-time coherent deforming geometry of entire humans in general everyday clothing …
space-time coherent deforming geometry of entire humans in general everyday clothing …