Surface capture for performance-based animation

J Starck, A Hilton - IEEE computer graphics and applications, 2007 - ieeexplore.ieee.org
Creating realistic animated models of people is a central task in digital content production.
Traditionally, highly skilled artists and animators construct shape and appearance models …

Structured local radiance fields for human avatar modeling

Z Zheng, H Huang, T Yu, H Zhang… - Proceedings of the …, 2022 - openaccess.thecvf.com
It is extremely challenging to create an animatable clothed human avatar from RGB videos,
especially for loose clothes due to the difficulties in motion modeling. To address this …

Function4d: Real-time human volumetric capture from very sparse consumer rgbd sensors

T Yu, Z Zheng, K Guo, P Liu… - Proceedings of the …, 2021 - openaccess.thecvf.com
Human volumetric capture is a long-standing topic in computer vision and computer
graphics. Although high-quality results can be achieved using sophisticated off-line systems …

Non-rigid neural radiance fields: Reconstruction and novel view synthesis of a dynamic scene from monocular video

E Tretschk, A Tewari, V Golyanik… - Proceedings of the …, 2021 - openaccess.thecvf.com
Abstract We present Non-Rigid Neural Radiance Fields (NR-NeRF), a reconstruction and
novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes …

Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization

S Saito, Z Huang, R Natsume… - Proceedings of the …, 2019 - openaccess.thecvf.com
Abstract We introduce Pixel-aligned Implicit Function (PIFu), an implicit representation that
locally aligns pixels of 2D images with the global context of their corresponding 3D object …

Pamir: Parametric model-conditioned implicit representation for image-based human reconstruction

Z Zheng, T Yu, Y Liu, Q Dai - IEEE transactions on pattern …, 2021 - ieeexplore.ieee.org
Modeling 3D humans accurately and robustly from a single image is very challenging, and
the key for such an ill-posed problem is the 3D representation of the human models. To …

Deephuman: 3d human reconstruction from a single image

Z Zheng, T Yu, Y Wei, Q Dai… - Proceedings of the IEEE …, 2019 - openaccess.thecvf.com
We propose DeepHuman, an image-guided volume-to-volume translation CNN for 3D
human reconstruction from a single RGB image. To reduce the ambiguities associated with …

Fusion4d: Real-time performance capture of challenging scenes

M Dou, S Khamis, Y Degtyarev, P Davidson… - ACM Transactions on …, 2016 - dl.acm.org
We contribute a new pipeline for live multi-view performance capture, generating temporally
coherent high-quality reconstructions in real-time. Our algorithm supports both incremental …

Physcap: Physically plausible monocular 3d motion capture in real time

S Shimada, V Golyanik, W Xu, C Theobalt - ACM Transactions on …, 2020 - dl.acm.org
Marker-less 3D human motion capture from a single colour camera has seen significant
progress. However, it is a very challenging and severely ill-posed problem. In consequence …

Livecap: Real-time human performance capture from monocular video

M Habermann, W Xu, M Zollhoefer… - ACM Transactions On …, 2019 - dl.acm.org
We present the first real-time human performance capture approach that reconstructs dense,
space-time coherent deforming geometry of entire humans in general everyday clothing …