The role of virtual communities in gambling and gaming behaviors: A systematic review

A Sirola, N Savela, I Savolainen, M Kaakinen… - Journal of Gambling …, 2021 - Springer
Gambling opportunities are facilitated by the growth of the Internet and social media
platforms. Digital games also increasingly include monetary features, such as …

Strengthening gamification studies: Current trends and future opportunities of gamification research

A Rapp, F Hopfgartner, J Hamari, C Linehan… - International Journal of …, 2019 - Elsevier
Gamification is now a well-established technique in Human-Computer Interaction. However,
research on gamification still faces a variety of empirical and theoretical challenges. Firstly …

Commercial video games as a resource for mental health: A systematic literature review

A Boldi, A Rapp - Behaviour & Information Technology, 2022 - Taylor & Francis
Game-based interventions have been gradually and successfully implemented in the mental
health domain given the games' ability to positively affect a variety of mental health …

The impact of gamification motivation on green consumption behavior—an empirical study based on ant forest

Y Sun, J **ng - Sustainability, 2022 - mdpi.com
The development of the Internet has led to new forms of integration of gamification and
environmental protection and has become a new perspective for exploring the emergence of …

Collaborating with a text-based chatbot: an exploration of real-world collaboration strategies enacted during human-chatbot interactions

A Rapp, A Boldi, L Curti, A Perrucci… - Proceedings of the 2023 …, 2023 - dl.acm.org
A central problem for chatbots in the customer care domain revolves around how people
collaborate with the agent to achieve their own situated goals. The majority of the previous …

Using gamification elements for competitive crowdsourcing: exploring the underlying mechanism

C Yang, HJ Ye, Y Feng - Behaviour & Information Technology, 2021 - Taylor & Francis
Gamification can be an effective mechanism of engaging individual users (ie solvers) in task
solving on competitive crowdsourcing platforms. However, past literature lacks a nuanced …

Making friends in online games: gender differences and designing for greater social connectedness

K Vella, M Klarkowski, S Turkay… - Behaviour & Information …, 2020 - Taylor & Francis
While online multiplayer games provide an opportunity for players to both maintain and
establish new connections, male and female players have been found to experience these …

In search for design elements: a new perspective for employing ethnography in human-computer interaction design research

A Rapp - International Journal of Human–Computer Interaction, 2021 - Taylor & Francis
Design ethnography has been widely used in Human-Computer Interaction (HCI) to
understand people's everyday behaviors, in order to build technologies capable of meeting …

Understanding the relationship between the Proteus effect, immersion, and gender among World of Warcraft players: An empirical survey study

V Stavropoulos, J Rennie, M Morcos… - Behaviour & …, 2021 - Taylor & Francis
Online gaming is part of contemporary life, with a range of influences on gamer's behaviour.
The convergence and alignment of an individual's attitude and behaviour with features and …

“Is It Legit, To You?”. An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty

A Boldi, A Rapp - International Journal of Human–Computer …, 2024 - Taylor & Francis
Cheating is a major concern for any gaming environment, but effective solutions are still far
from being found. Previous research has overlooked the social complexity of current video …