Risks and opportunities for youth in the digital era

V Stavropoulos, F Motti-Stefanidi… - European …, 2021 - econtent.hogrefe.com
Due to continued groundbreaking digital advancements, Internet use has increased
significantly. This has led to a heated debate in relation to weighing the many advantages of …

[BOOK][B] Positive psychology: The science of happiness and human strengths

A Carr - 2013 - taylorfrancis.com
Remediating deficits and managing disabilities has been a central preoccupation for clinical
psychologists. Positive Psychology, in contrast, is concerned with the enhancement of …

Metaverse mingle: Discovering dating intentions in metaverse

D Chakraborty, S Patre, D Tiwari - Journal of Retailing and Consumer …, 2023 - Elsevier
The present work represents a mixed-method investigation to redefine Elaboration
Likelihood Model (ELM) using some innovative variables to investigate dating-partner …

Examining self-congruence between user and avatar in purchasing behavior from the metaverse to the real world

J Park, N Kim - Journal of Global Fashion Marketing, 2024 - Taylor & Francis
The aim of this study was to examine the role of “avatar” in the metaverse, specifically, by
exploring how appearance similarity with an avatar affects virtual product purchase …

Flow in computer‐mediated environments: A systematic literature review

M Valinatajbahnamiri, V Siahtiri - International Journal of …, 2021 - Wiley Online Library
Flow has been regarded as an important phenomenon for understanding and delivering
compelling experiences to consumers when using computer‐mediated services. Despite the …

[HTML][HTML] Creatability, achievability, and immersibility: New game design elements that increase online game usage

CI Teng, TL Huang, GL Huang, CN Wu… - International Journal of …, 2024 - Elsevier
Online games are popular technology-enabled applications designed to satisfy a wide
range of player needs. Self-determination theory (SDT) has been used in past online game …

Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs)

S Sun, JH Kim, KM Lee, D Nan - Internet Research, 2023 - emerald.com
Purpose Massive multiplayer online role-playing games (MMORPGs) are representative
metaverse games that are thriving in academia and the industry. This study aims to develop …

The effect of avatar self-integration on consumers' behavioral intention in the metaverse

S Oh, WB Kim, HJ Choo - International Journal of Human …, 2024 - Taylor & Francis
This study explores the relationship between users and avatars, focusing on the degree of
facial resemblance and the realism of fashion items as the main factors of avatar self …

Avatar design in Metaverse: the effect of avatar-user similarity in procedural and creative tasks

R Zhu, C Yi - Internet Research, 2024 - emerald.com
Purpose Through the lens of self-perception theory, this paper investigates how avatar
design (ie avatar user similarity) affects users' self-awareness and shapes their task …

Metaverse consumer behavior: Investigating factors driving consumer participation in the transitory metaverse, avatar personalization, and digital fashion adoption

CWC Ki, SM Chong, ECX Aw, MML Lam… - Journal of Retailing and …, 2025 - Elsevier
The transitory metaverse shows promise for retail and marketing, but further academic
research is needed to fully understand its dynamics. Despite previous exploration, empirical …