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Virtual reality and tourism marketing: Conceptualizing a framework on presence, emotion, and intention
In a post-COVID landscape, building interest and evoking positive emotions toward tourism
products are vital for destination recovery. As a result, interest and opportunity for the use of …
products are vital for destination recovery. As a result, interest and opportunity for the use of …
VR the world: Experimenting with emotion and presence for tourism marketing
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature.
Researchers in the field have called for empirical studies into the determinants as well as …
Researchers in the field have called for empirical studies into the determinants as well as …
Cognitive load in immersive media settings: the role of spatial presence and cybersickness
Faced with the ongoing diversification and commercial success of highly immersive media
technologies (eg, VR headsets), both content producers and scientific scholars have …
technologies (eg, VR headsets), both content producers and scientific scholars have …
The gamification of branded content: A meta-analysis of advergame effects
Advergames are generally believed to be an effective advertising format due to their
gamified and engaging nature. The empirical evidence for this, however, is inconclusive …
gamified and engaging nature. The empirical evidence for this, however, is inconclusive …
Enhancing cardiopulmonary resuscitation training with mixed reality: Improving cardiopulmonary resuscitation performance and enjoyment
Cardiac arrests stand as a leading cause of mortality worldwide. When performed timely,
cardiopulmonary resuscitation (CPR) can significantly improve a person's chance of survival …
cardiopulmonary resuscitation (CPR) can significantly improve a person's chance of survival …
[HTML][HTML] Can non-humanlike avatars induce the Proteus effect? The roles of avatar identification and embodiment in influencing social participation
X Lan, ZMC van Berlo - Computers in Human Behavior: Artificial Humans, 2023 - Elsevier
In virtual environments, people tend to behave in line with the virtual avatars they embody.
For example, when an individual embodies an attractive and physically fit avatar, they might …
For example, when an individual embodies an attractive and physically fit avatar, they might …
[HTML][HTML] Development and evaluation of a virtual reality puzzle game to decrease food intake: Randomized controlled trial
Background Virtual reality (VR) has gained popularity in daily life, and VR food cues seem to
elicit food cravings, similar to real food cues. However, little is known about the impact of VR …
elicit food cravings, similar to real food cues. However, little is known about the impact of VR …
Video games for good: Active perspective-taking fosters empathy and reduces implicit bias toward gendered violence victims
Many victims of gendered violence suffer from systematic stigmatization. A novel approach
to reduce the negative bias toward victims of gendered violence is the use of video games …
to reduce the negative bias toward victims of gendered violence is the use of video games …
The influence of cybersickness and the media devices' mobility on the persuasive effects of 360 commercials
P Breves, N Dodel - Multimedia Tools and Applications, 2021 - Springer
With the rise of immersive media, advertisers have started to use 360° commercials to
engage and persuade consumers. Two experiments were conducted to address research …
engage and persuade consumers. Two experiments were conducted to address research …
Augmented reality (AR) brand storytelling: The role of flow in attitude formation and associative learning
ZMC van Berlo, D Stikos - International XR Conference, 2022 - Springer
Organizations and brands have long since used stories to communicate and resonate with
their audiences. Nowadays, novel interactive media formats are used to enhance these …
their audiences. Nowadays, novel interactive media formats are used to enhance these …