A critical review of 13 years of mobile game-based learning

F Giannakas, G Kambourakis, A Papasalouros… - Educational Technology …, 2018 - Springer
With the increasing popularity of smartphones and tablets, game-based learning (GBL) is
undergoing a rapid shift to mobile platforms. This transformation is driven by mobility …

Effects of mobile gaming patterns on learning outcomes: a literature review

B Schmitz, R Klemke, M Specht - International Journal of …, 2012 - inderscienceonline.com
Within the past decade, a growing number of educational scientists have started to
recognise the multifaceted potential that mobile learning games have as a tool for learning …

[書籍][B] Global mobile media

G Goggin - 2010 - taylorfrancis.com
Gerard Goggin has produced an incisive and penetrating overview of the world according to
mobiles. Covering sight, sound and status, plus a host of other issues, he provides a …

A review of models and frameworks for designing mobile learning experiences and environments

YC Hsu, YH Ching - Canadian Journal of Learning and Technology, 2015 - cjlt.ca
Mobile learning has become increasingly popular in the past decade due to the
unprecedented technological affordances achieved through the advancement of mobile …

The pervasive discourse: an analysis

E Nieuwdorp - Computers in Entertainment (CIE), 2007 - dl.acm.org
In this article I argue for a critical analysis and re-evaluation of the term pervasive. Due to
ambiguous definitions in both the discourse on computing and gaming, this term has …

TimeWarp: interactive time travel with a mobile mixed reality game

I Herbst, AK Braun, R McCall, W Broll - Proceedings of the 10th …, 2008 - dl.acm.org
Mobile location-aware applications have become quite popular across a range of new areas
such as pervasive games and mobile edutainment applications. However it is only recently …

Gamification in MOOCs to enhance users' goal achievement

A Antonaci, R Klemke, CM Stracke… - 2017 IEEE Global …, 2017 - ieeexplore.ieee.org
Gamification in engineering education has been applied with success in the last years. Also,
Massive Open Online Courses (MOOCs) are recognized as a good strategy to enhance …

The pervasive interface: Tracing the magic circle

E Nieuwdorp - Proceedings of DiGRA 2005 Conference: Changing …, 2005 - dl.digra.org
This paper is an addition to the discourse surrounding interface theory and pervasive
games. A buzzword by nature, the term interface needs to be investigated and redefined in …

Develo** ideation cards for mixed reality game design

R Wetzel, T Rodden, S Benford - Transactions of the Digital Games …, 2017 - todigra.org
Mixed reality games (MRGs) encompass a variety of gaming genres such as pervasive
games, location-based games, and augmented reality games. They enrich the physical …

Design patterns for voice interaction in games

F Allison, M Carter, M Gibbs, W Smith - Proceedings of the 2018 Annual …, 2018 - dl.acm.org
Voice interaction is increasingly common in digital games, but it remains a notoriously
difficult modality to design a satisfying experience for. This is partly due to limitations of …