A critical review of 13 years of mobile game-based learning
With the increasing popularity of smartphones and tablets, game-based learning (GBL) is
undergoing a rapid shift to mobile platforms. This transformation is driven by mobility …
undergoing a rapid shift to mobile platforms. This transformation is driven by mobility …
Effects of mobile gaming patterns on learning outcomes: a literature review
Within the past decade, a growing number of educational scientists have started to
recognise the multifaceted potential that mobile learning games have as a tool for learning …
recognise the multifaceted potential that mobile learning games have as a tool for learning …
A review of models and frameworks for designing mobile learning experiences and environments
Mobile learning has become increasingly popular in the past decade due to the
unprecedented technological affordances achieved through the advancement of mobile …
unprecedented technological affordances achieved through the advancement of mobile …
The pervasive discourse: an analysis
E Nieuwdorp - Computers in Entertainment (CIE), 2007 - dl.acm.org
In this article I argue for a critical analysis and re-evaluation of the term pervasive. Due to
ambiguous definitions in both the discourse on computing and gaming, this term has …
ambiguous definitions in both the discourse on computing and gaming, this term has …
TimeWarp: interactive time travel with a mobile mixed reality game
Mobile location-aware applications have become quite popular across a range of new areas
such as pervasive games and mobile edutainment applications. However it is only recently …
such as pervasive games and mobile edutainment applications. However it is only recently …
Gamification in MOOCs to enhance users' goal achievement
Gamification in engineering education has been applied with success in the last years. Also,
Massive Open Online Courses (MOOCs) are recognized as a good strategy to enhance …
Massive Open Online Courses (MOOCs) are recognized as a good strategy to enhance …
The pervasive interface: Tracing the magic circle
E Nieuwdorp - Proceedings of DiGRA 2005 Conference: Changing …, 2005 - dl.digra.org
This paper is an addition to the discourse surrounding interface theory and pervasive
games. A buzzword by nature, the term interface needs to be investigated and redefined in …
games. A buzzword by nature, the term interface needs to be investigated and redefined in …
Develo** ideation cards for mixed reality game design
Mixed reality games (MRGs) encompass a variety of gaming genres such as pervasive
games, location-based games, and augmented reality games. They enrich the physical …
games, location-based games, and augmented reality games. They enrich the physical …
Design patterns for voice interaction in games
Voice interaction is increasingly common in digital games, but it remains a notoriously
difficult modality to design a satisfying experience for. This is partly due to limitations of …
difficult modality to design a satisfying experience for. This is partly due to limitations of …