Statistical significance testing at chi play: Challenges and opportunities for more transparency

JB Vornhagen, A Tyack, ED Mekler - Proceedings of the annual …, 2020 - dl.acm.org
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …

Evaluating tutorial-based instructions for controllers in virtual reality games

D Kao, AJ Magana, C Mousas - Proceedings of the ACM on human …, 2021 - dl.acm.org
Virtual reality (VR) has disrupted the gaming market and is rapidly becoming ubiquitous. Yet
differences between VR and traditional mediums, such as controllers that are visible in the …

Juicy game design: Understanding the impact of visual embellishments on player experience

K Hicks, K Gerling, P Dickinson… - Proceedings of the …, 2019 - dl.acm.org
Visual embellishments (VEs) are design elements that support information already
conveyed by other means. In games, this concept is known as juiciness, and refers to the …

" The Small Decisions Are What Makes it Interesting" Autonomy, Control, and Restoration in Player Experience

A Tyack, P Wyeth - Proceedings of the ACM on Human-Computer …, 2021 - dl.acm.org
Games and play research at CHI employs psychological theory to investigate the ways that
varied qualities of people, videogames, and play contexts contribute to nuances in player …

Identifying commercial games with therapeutic potential through a content analysis of steam reviews

C Phillips, M Klarkowski, J Frommel, C Gutwin… - Proceedings of the …, 2021 - dl.acm.org
While evidence supports that some commercial off-the-shelf video games may promote
mental wellbeing, it is an extensive time investment to experimentally identify games that …

Self-determination theory and hci games research: Unfulfilled promises and unquestioned paradigms

A Tyack, ED Mekler - ACM Transactions on Computer-Human Interaction, 2024 - dl.acm.org
Self-determination theory (SDT), a psychological theory of human motivation, is a prominent
paradigm in human–computer interaction (HCI) research on games. However, our prior …

Restorative play: Videogames improve player wellbeing after a need-frustrating event

A Tyack, P Wyeth, D Johnson - Proceedings of the 2020 CHI Conference …, 2020 - dl.acm.org
People often use videogames to restore wellbeing after negative experiences in day-to-day
life. Although some research suggests that play can restore wellbeing, few studies have …

Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems

S Snodgrass, O Mohaddesi, J Hart… - Proceedings of the 14th …, 2019 - dl.acm.org
Personalization has been explored in the context of games in many forms (eg, dynamic
difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …

Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification

M Croissant, M Frister, G Schofield… - International Journal of …, 2024 - Taylor & Francis
Affect-adaptive video games are increasingly concerned with changing game material
based on the emotional states of player to best elicit the optimal experience. However …

[KNIHA][B] Manipulating Game Design Elements To Explore The Influence Of Difficulty On Videogame Experiences

R Tan - 2023 - search.proquest.com
Research on videogames has highlighted numerous player-centered antecedents to
perceptions and outcomes of gameplay. However, few studies have focused on the specific …