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Statistical significance testing at chi play: Challenges and opportunities for more transparency
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
Evaluating tutorial-based instructions for controllers in virtual reality games
Virtual reality (VR) has disrupted the gaming market and is rapidly becoming ubiquitous. Yet
differences between VR and traditional mediums, such as controllers that are visible in the …
differences between VR and traditional mediums, such as controllers that are visible in the …
Juicy game design: Understanding the impact of visual embellishments on player experience
Visual embellishments (VEs) are design elements that support information already
conveyed by other means. In games, this concept is known as juiciness, and refers to the …
conveyed by other means. In games, this concept is known as juiciness, and refers to the …
" The Small Decisions Are What Makes it Interesting" Autonomy, Control, and Restoration in Player Experience
Games and play research at CHI employs psychological theory to investigate the ways that
varied qualities of people, videogames, and play contexts contribute to nuances in player …
varied qualities of people, videogames, and play contexts contribute to nuances in player …
Identifying commercial games with therapeutic potential through a content analysis of steam reviews
While evidence supports that some commercial off-the-shelf video games may promote
mental wellbeing, it is an extensive time investment to experimentally identify games that …
mental wellbeing, it is an extensive time investment to experimentally identify games that …
Self-determination theory and hci games research: Unfulfilled promises and unquestioned paradigms
Self-determination theory (SDT), a psychological theory of human motivation, is a prominent
paradigm in human–computer interaction (HCI) research on games. However, our prior …
paradigm in human–computer interaction (HCI) research on games. However, our prior …
Restorative play: Videogames improve player wellbeing after a need-frustrating event
People often use videogames to restore wellbeing after negative experiences in day-to-day
life. Although some research suggests that play can restore wellbeing, few studies have …
life. Although some research suggests that play can restore wellbeing, few studies have …
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems
Personalization has been explored in the context of games in many forms (eg, dynamic
difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …
difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …
Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification
Affect-adaptive video games are increasingly concerned with changing game material
based on the emotional states of player to best elicit the optimal experience. However …
based on the emotional states of player to best elicit the optimal experience. However …
[KNIHA][B] Manipulating Game Design Elements To Explore The Influence Of Difficulty On Videogame Experiences
R Tan - 2023 - search.proquest.com
Research on videogames has highlighted numerous player-centered antecedents to
perceptions and outcomes of gameplay. However, few studies have focused on the specific …
perceptions and outcomes of gameplay. However, few studies have focused on the specific …