Design studio practice in the context of architectural education: A narrative literature review

U Hettithanthri, P Hansen - … Journal of Technology and Design Education, 2022 - Springer
This review aims to synthesize the current knowledge on the conventional design studio
context. This is a narrative literature review based on articles published within the last ten …

Develo** critical thinking, collective creativity skills and problem solving through playful design jams

T Tang, V Vezzani, V Eriksson - Thinking Skills and Creativity, 2020 - Elsevier
Collaborative problem-solving skills are paramount within the context of 21st-century
learning skills development. These skills include critical thinking, creativity, collaboration …

[HTML][HTML] A systematic review of design creativity in the architectural design studio

H Casakin, A Wodehouse - Buildings, 2021 - mdpi.com
Creativity is fundamental to design problem-solving. This paper sets out a systematic review
of the literature in relation to its role in the architectural design studio in order to identify …

The mediating role of critical thinking and cooperativity in the 21st century skills of higher education students

O Kocak, M Coban, A Aydin, N Cakmak - Thinking Skills and Creativity, 2021 - Elsevier
This study investigates whether cooperativity and critical thinking mediate the relationship
between other 21st century skills (algorithmic thinking, creativity, digital literacy, and effective …

Understanding collaborative practices and tools of professional UX practitioners in software organizations

KJK Feng, TW Li, AX Zhang - Proceedings of the 2023 CHI Conference …, 2023 - dl.acm.org
User experience (UX) has undergone a revolution in collaborative practices, due to tools
that enable quick feedback and continuous collaboration with a varied team across a …

Technostress in the office: a distributed cognition perspective on human–technology interaction

C Sellberg, T Susi - Cognition, Technology & Work, 2014 - Springer
Technology is a mobile and integral part of many work places, and computers and other
information and communication technology have made many users' work life easier, but …

Supporting technology-enabled design education and practices by DFuzzy decision model: applications of cultural and creative product design

SL Hsueh, B Zhou, YL Chen, MR Yan - International Journal of …, 2022 - Springer
Cultural and creative products are incredibly diverse that difficult to mass-produce and fail to
meet market demands. The unique characteristics and the cultural and sales value of …

The (STEM)2 Network: a multi-institution, multidisciplinary approach to transforming undergraduate STEM education

J Santangelo, L Hobbie, J Lee, M Pullin… - International journal of …, 2021 - Springer
Background Transforming the culture of STEM higher education to be more inclusive and
help more students reach STEM careers is challenging. Herein, we describe a new model …

Using avatars to tailor ideation process to innovation strategy

S Buisine, J Guegan, J Barré, F Segonds… - Cognition, Technology & …, 2016 - Springer
To face innovation challenges of the twenty-first century, companies should learn from
proven successful strategies and draw on technological evolutions as well. Our proposal …

Game Jams as Valuable Tools for the Development of 21st-Century Skills

RS Contreras-Espinosa, JL Eguia-Gomez - Sustainability, 2022 - mdpi.com
The concept of 21st-century skills refers to the knowledge, skills, and emotions that are
critical to successfully navigating today's world. Game jams can act as spaces to develop …