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Design studio practice in the context of architectural education: A narrative literature review
This review aims to synthesize the current knowledge on the conventional design studio
context. This is a narrative literature review based on articles published within the last ten …
context. This is a narrative literature review based on articles published within the last ten …
Develo** critical thinking, collective creativity skills and problem solving through playful design jams
Collaborative problem-solving skills are paramount within the context of 21st-century
learning skills development. These skills include critical thinking, creativity, collaboration …
learning skills development. These skills include critical thinking, creativity, collaboration …
[HTML][HTML] A systematic review of design creativity in the architectural design studio
Creativity is fundamental to design problem-solving. This paper sets out a systematic review
of the literature in relation to its role in the architectural design studio in order to identify …
of the literature in relation to its role in the architectural design studio in order to identify …
The mediating role of critical thinking and cooperativity in the 21st century skills of higher education students
This study investigates whether cooperativity and critical thinking mediate the relationship
between other 21st century skills (algorithmic thinking, creativity, digital literacy, and effective …
between other 21st century skills (algorithmic thinking, creativity, digital literacy, and effective …
Understanding collaborative practices and tools of professional UX practitioners in software organizations
User experience (UX) has undergone a revolution in collaborative practices, due to tools
that enable quick feedback and continuous collaboration with a varied team across a …
that enable quick feedback and continuous collaboration with a varied team across a …
Technostress in the office: a distributed cognition perspective on human–technology interaction
Technology is a mobile and integral part of many work places, and computers and other
information and communication technology have made many users' work life easier, but …
information and communication technology have made many users' work life easier, but …
Supporting technology-enabled design education and practices by DFuzzy decision model: applications of cultural and creative product design
SL Hsueh, B Zhou, YL Chen, MR Yan - International Journal of …, 2022 - Springer
Cultural and creative products are incredibly diverse that difficult to mass-produce and fail to
meet market demands. The unique characteristics and the cultural and sales value of …
meet market demands. The unique characteristics and the cultural and sales value of …
The (STEM)2 Network: a multi-institution, multidisciplinary approach to transforming undergraduate STEM education
J Santangelo, L Hobbie, J Lee, M Pullin… - International journal of …, 2021 - Springer
Background Transforming the culture of STEM higher education to be more inclusive and
help more students reach STEM careers is challenging. Herein, we describe a new model …
help more students reach STEM careers is challenging. Herein, we describe a new model …
Using avatars to tailor ideation process to innovation strategy
To face innovation challenges of the twenty-first century, companies should learn from
proven successful strategies and draw on technological evolutions as well. Our proposal …
proven successful strategies and draw on technological evolutions as well. Our proposal …
Game Jams as Valuable Tools for the Development of 21st-Century Skills
The concept of 21st-century skills refers to the knowledge, skills, and emotions that are
critical to successfully navigating today's world. Game jams can act as spaces to develop …
critical to successfully navigating today's world. Game jams can act as spaces to develop …