[KNYGA][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[PDF][PDF] Supplementary Material for LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene

H Ren, Y Huo, Y Peng, H Sheng, W Xue… - ACM Trans …, 2024 - wylighting.github.io
Figure 3 illustrates the detailed network architectures of each module in our framework.
Specifically, there are five encoder networks and two decoder networks. The shadow …

Incrementally baked global illumination

C Luksch, M Wimmer, M Schwärzler - Proceedings of the ACM …, 2019 - dl.acm.org
Global Illumination is affected by the slightest change in a 3D scene, requiring a complete
reevaluation of the distributed light. In cases where real-time algorithms are not applicable …

[PDF][PDF] Real-Time Rendering with Lighting Grid Hierarchy.

D Lin, C Yuksel - Proc. ACM Comput. Graph. Interact. Tech., 2019 - cemyuksel.com
We present an extension of the lighting grid hierarchy method for real-time rendering with
many lights on the GPU. We describe efficient methods for parallel construction of the …

MegaViews: Scalable many‐view rendering with concurrent scene‐view hierarchy traversal

TR Kol, P Bauszat, S Lee… - Computer Graphics …, 2019 - Wiley Online Library
We present a scalable solution to render complex scenes from a large amount of viewpoints.
While previous approaches rely either on a scene or a view hierarchy to process multiple …

Efficient inverse transform methods for VPL selection in global illumination

D Babahenini, A Gruson… - Multimedia Tools and …, 2018 - Springer
In computer graphics, designing efficient Global Illumination methods is a hot research topic.
These methods consist in computing the light distribution inside a 3D scene. There exist …

Intermediate shadow maps for interactive many-light rendering

L Wang, W Zhang, N Li, B Zhang, V Popescu - The Visual Computer, 2018 - Springer
We present an efficient method for computing shadows for many light sources (eg, 1024).
Our work is based on the observation that conventional shadow map** becomes …

[PDF][PDF] Fast Shadow Map Rendering for Many-Lights Settings.

K Selgrad, J Müller, C Reintges, M Stamminger - EGSR (EI&I), 2016 - diglib.eg.org
In this paper we present a method to efficiently cull large parts of a scene prior to shadow
map computations for many-lights settings. Our method is agnostic to how the light sources …

[PDF][PDF] Clustered deferred shading vo Vulkan API

M Karas - 2019 - theses.cz
This thesis deals with application development for rendering many lights in real-time using
next generation graphics API. Text of thesis contains reasoning of new generation graphics …

Toward an Efficient Approach for Selecting VPLs in Global Illumination

D BABAHENINI - 2017 - thesis.univ-biskra.dz
En informatique graphique, le rendu nécessite le calcul de la contribution des sources
lumineuses (éclairage direct) et de tous les objets de la scène à travers des réflexions, des …