Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
[KNYGA][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
[PDF][PDF] Supplementary Material for LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene
Figure 3 illustrates the detailed network architectures of each module in our framework.
Specifically, there are five encoder networks and two decoder networks. The shadow …
Specifically, there are five encoder networks and two decoder networks. The shadow …
Incrementally baked global illumination
Global Illumination is affected by the slightest change in a 3D scene, requiring a complete
reevaluation of the distributed light. In cases where real-time algorithms are not applicable …
reevaluation of the distributed light. In cases where real-time algorithms are not applicable …
[PDF][PDF] Real-Time Rendering with Lighting Grid Hierarchy.
We present an extension of the lighting grid hierarchy method for real-time rendering with
many lights on the GPU. We describe efficient methods for parallel construction of the …
many lights on the GPU. We describe efficient methods for parallel construction of the …
MegaViews: Scalable many‐view rendering with concurrent scene‐view hierarchy traversal
We present a scalable solution to render complex scenes from a large amount of viewpoints.
While previous approaches rely either on a scene or a view hierarchy to process multiple …
While previous approaches rely either on a scene or a view hierarchy to process multiple …
Efficient inverse transform methods for VPL selection in global illumination
In computer graphics, designing efficient Global Illumination methods is a hot research topic.
These methods consist in computing the light distribution inside a 3D scene. There exist …
These methods consist in computing the light distribution inside a 3D scene. There exist …
Intermediate shadow maps for interactive many-light rendering
We present an efficient method for computing shadows for many light sources (eg, 1024).
Our work is based on the observation that conventional shadow map** becomes …
Our work is based on the observation that conventional shadow map** becomes …
[PDF][PDF] Fast Shadow Map Rendering for Many-Lights Settings.
In this paper we present a method to efficiently cull large parts of a scene prior to shadow
map computations for many-lights settings. Our method is agnostic to how the light sources …
map computations for many-lights settings. Our method is agnostic to how the light sources …
[PDF][PDF] Clustered deferred shading vo Vulkan API
M Karas - 2019 - theses.cz
This thesis deals with application development for rendering many lights in real-time using
next generation graphics API. Text of thesis contains reasoning of new generation graphics …
next generation graphics API. Text of thesis contains reasoning of new generation graphics …
Toward an Efficient Approach for Selecting VPLs in Global Illumination
D BABAHENINI - 2017 - thesis.univ-biskra.dz
En informatique graphique, le rendu nécessite le calcul de la contribution des sources
lumineuses (éclairage direct) et de tous les objets de la scène à travers des réflexions, des …
lumineuses (éclairage direct) et de tous les objets de la scène à travers des réflexions, des …