The shift to gamification in education: A review on dominant issues

K Ofosu-Ampong - Journal of Educational Technology …, 2020 - journals.sagepub.com
This article examines gamification literature on education since 2011. Using highlighted
themes from Kirriemuir and McFarlane's review on games and education as a starting point …

A systematic review of mobile game-based learning in STEM education

F Gao, L Li, Y Sun - Educational Technology Research and Development, 2020 - Springer
Research on mobile game-based learning has been gaining attention in the past few years.
To understand the potential of mobile game-based learning in STEM education, a …

VoRtex Metaverse platform for gamified collaborative learning

A Jovanović, A Milosavljević - Electronics, 2022 - mdpi.com
Metaverse platforms are becoming an increasingly popular form of collaboration within
virtual worlds. Such platforms provide users with the ability to build virtual worlds that can …

It is really not a game: An integrative review of gamification for service research

R Ciuchita, J Heller, S Köcher… - Journal of Service …, 2023 - journals.sagepub.com
Gamification has attracted considerable practitioner attention and has become a viable tactic
for influencing behavior, boosting innovation, and improving marketing outcomes across …

Software-testing education: A systematic literature map**

V Garousi, A Rainer, P Lauvås Jr, A Arcuri - Journal of Systems and …, 2020 - Elsevier
Context With the rising complexity and scale of software systems, there is an ever-increasing
demand for sophisticated and cost-effective software testing. To meet such a demand, there …

Blended learning models, curricula, and gamification in project management education

MS Farooq, A Hamid, A Alvi, U Omer - IEEE Access, 2022 - ieeexplore.ieee.org
Project management learning involves realization of the project management's knowledge
areas, familiarity with advanced tools as well as develo** abilities like critical thinking and …

The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review

I Garcia, C Pacheco, F Méndez… - Computer …, 2020 - Wiley Online Library
The software industry is becoming an increasingly important part of the economy in
countries that have realized that the education of future software engineers is crucial to …

Students perception on the use of project-based learning in software engineering education

M Souza, R Moreira, E Figueiredo - Proceedings of the XXXIII Brazilian …, 2019 - dl.acm.org
Balancing theory and practice is a recurring challenge in Software Engineering (SE)
education. However, the curriculum guidelines of the ACM/IEEE and Brazilian Computer …

Design and preliminary evaluation of a cyber Security Requirements Education Game (SREG)

A Yasin, L Liu, T Li, J Wang, D Zowghi - Information and Software …, 2018 - Elsevier
Context: Security, in digitally connected organizational environments of today, involves
many different perspectives, including social, physical, and technical factors. In order to …

[HTML][HTML] Can gamification help in software testing education? Findings from an empirical study

R Blanco, M Trinidad, MJ Suarez-Cabal… - Journal of Systems and …, 2023 - Elsevier
Software testing is an essential knowledge area required by industry for software engineers.
However, software engineering students often consider testing less appealing than …