The shift to gamification in education: A review on dominant issues
K Ofosu-Ampong - Journal of Educational Technology …, 2020 - journals.sagepub.com
This article examines gamification literature on education since 2011. Using highlighted
themes from Kirriemuir and McFarlane's review on games and education as a starting point …
themes from Kirriemuir and McFarlane's review on games and education as a starting point …
A systematic review of mobile game-based learning in STEM education
Research on mobile game-based learning has been gaining attention in the past few years.
To understand the potential of mobile game-based learning in STEM education, a …
To understand the potential of mobile game-based learning in STEM education, a …
VoRtex Metaverse platform for gamified collaborative learning
Metaverse platforms are becoming an increasingly popular form of collaboration within
virtual worlds. Such platforms provide users with the ability to build virtual worlds that can …
virtual worlds. Such platforms provide users with the ability to build virtual worlds that can …
It is really not a game: An integrative review of gamification for service research
Gamification has attracted considerable practitioner attention and has become a viable tactic
for influencing behavior, boosting innovation, and improving marketing outcomes across …
for influencing behavior, boosting innovation, and improving marketing outcomes across …
Software-testing education: A systematic literature map**
Context With the rising complexity and scale of software systems, there is an ever-increasing
demand for sophisticated and cost-effective software testing. To meet such a demand, there …
demand for sophisticated and cost-effective software testing. To meet such a demand, there …
Blended learning models, curricula, and gamification in project management education
Project management learning involves realization of the project management's knowledge
areas, familiarity with advanced tools as well as develo** abilities like critical thinking and …
areas, familiarity with advanced tools as well as develo** abilities like critical thinking and …
The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review
The software industry is becoming an increasingly important part of the economy in
countries that have realized that the education of future software engineers is crucial to …
countries that have realized that the education of future software engineers is crucial to …
Students perception on the use of project-based learning in software engineering education
Balancing theory and practice is a recurring challenge in Software Engineering (SE)
education. However, the curriculum guidelines of the ACM/IEEE and Brazilian Computer …
education. However, the curriculum guidelines of the ACM/IEEE and Brazilian Computer …
Design and preliminary evaluation of a cyber Security Requirements Education Game (SREG)
Context: Security, in digitally connected organizational environments of today, involves
many different perspectives, including social, physical, and technical factors. In order to …
many different perspectives, including social, physical, and technical factors. In order to …
[HTML][HTML] Can gamification help in software testing education? Findings from an empirical study
Software testing is an essential knowledge area required by industry for software engineers.
However, software engineering students often consider testing less appealing than …
However, software engineering students often consider testing less appealing than …