Essential features of serious games design in higher education: Linking learning attributes to game mechanics

P Lameras, S Arnab, I Dunwell… - British journal of …, 2017 - Wiley Online Library
This paper consolidates evidence and material from a range of specialist and disciplinary
fields to provide an evidence‐based review and synthesis on the design and use of serious …

[PDF][PDF] Augmented Reality for Teaching and Learning-a literature Review on Theoretical and Empirical Foundations.

P Sommerauer, O Müller - ECIS, 2018 - researchgate.net
Augmented Reality (AR) based teaching and learning has evolved rapidly over the past
years. Researchers have shown that AR has the potential to deliver persuasive learning …

Role of Gamification in Classroom Teaching: Pre-Service Teachers' View.

RW Mee Mee, TST Shahdan, MR Ismail, KA Ghani… - International Journal of …, 2020 - ERIC
Planning a creative learning environment is not an easy task. Teachers prefer to teach
traditionally in chalk-and-talk approach during language teaching. However, this does not fit …

[PDF][PDF] Stealth assessment in computer-based games to support learning

VJ Shute - Computer games and instruction, 2011 - myweb.fsu.edu
This chapter is about stealth assessment: what it is, why it's needed, and how to accomplish
it effectively. To make the ideas come alive, I provide two examples of stealth assessment in …

[KNYGA][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

Investigating the learning‐theory foundations of game‐based learning: a meta‐analysis

WH Wu, HC Hsiao, PL Wu, CH Lin… - Journal of Computer …, 2012 - Wiley Online Library
Past studies on the issue of learning‐theory foundations in game‐based learning stressed
the importance of establishing learning‐theory foundation and provided an exploratory …

The effects of a gamified online course on pre-service teachers' confidence, intention, and motivation in integrating technology into teaching

ML Wu, Y Zhou, L Li - Education and Information Technologies, 2023 - Springer
Teachers are gatekeepers of technology integration in the classroom. Pre-service teachers'
attitudes, confidence, and competence in exploring emerging technologies play a critical …

Supporting flipped and gamified learning with augmented reality in higher education

A Lu, CSK Wong, RYH Cheung, TSW Im - Frontiers in education, 2021 - frontiersin.org
Chemistry education is challenging when many students cannot see the relevance and
interest between what they learn at school and their everyday life outside the curriculum …

Designing games for moral learning and knowledge building

K Schrier - Games and Culture, 2019 - journals.sagepub.com
How can we better learn about and teach moral thinking and skills? How can we solve moral
problems? One possible way is to create and use moral learning games, or games that …

Introducing fundamental object-oriented programming concepts in preschool education within the context of physical science courses

K Kanaki, M Kalogiannakis - Education and Information Technologies, 2018 - Springer
Abstract Objects are everywhere. People deal with them from the beginning of their lives.
From babyhood, they start to recognise them and, progressively, learn to define their …