A Novel LOD Rendering Method with Multi-level Structure Kee** Mesh Simplification and Fast Texture Alignment for Realistic 3D Models

Y Ge, X **ao, B Guo, Z Shao, J Gong… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Fast, high-precision texture maps and high-frame-rate level of detail (LOD) generation for
realistic 3-D models are foundational data infrastructures for smart cities. However, LOD …

Multi-gpu parallel pipeline rendering with splitting frame

H Zhang, J Ma, Z Qiu, J Yao, MAA Sibahee… - Computer Graphics …, 2023 - Springer
In order to achieve real-time rendering of cloud gaming, a large amount of computing
resources of graphics processing units (GPU) are required. In this paper, we propose a multi …

[HTML][HTML] A volume rendering visualization method oriented to explosion field features

J Ning, H Zhao, X Xu - AIP Advances, 2024 - pubs.aip.org
To observe the deformation and the failure process of solid objects in explosion and impact
simulations, the clarity and accuracy of simulation image representations should be …

LIBRA: Memory Bandwidth-and Locality-Aware Parallel Tile Rendering

A Tomás, JL Aragón, JM Parcerisa… - 2024 57th IEEE/ACM …, 2024 - ieeexplore.ieee.org
The increasing demand for high-quality graphics requires a significant increase in
computational power of modern GPUs. The common approach to follow is augmenting the …

Fine-Grained Web3D Culling-Transmitting-Rendering Pipeline

A Huang, Z Liu, Q Zhang, F Tian, J Jia - Computer Graphics International …, 2023 - Springer
Web3D has gradually become the mainstream online 3D technology to support Metaverse.
However, massive multiplayer online Web3D still faces challenges such as slow culling of …

Multi-image 3D Face Reconstruction via an Adaptive Aggregation Network

X Chai, J Chen, D Xu, H Yao, Z Wang… - Computer Graphics …, 2023 - Springer
Image-based 3D face reconstruction suffers from inherent drawbacks of incomplete visible
regions and interference from occlusion or lighting. One solution is to utilize multiple face …

Multi-Display Ray Tracing Framework

LA Romero Calla, B Mohanto, R Pajarola, O Staadt - Eurographics, 2023 - zora.uzh.ch
We present a framework that will provide a highly efficient and scalable multi-display ray-
tracing based rendering system capable of utilizing multiple GPU devices to produce high …

A Novel Heterogeneous Multi-GPU Parallel Rendering Framework in UE4 Scene.

S Zhang, Y Wang, J Guo - International Journal of …, 2024 - search.ebscohost.com
Parallel rendering of heterogeneous multi-GPU in UE4 scene can be realized by explicitly
calling graphics API, instead of relying on hardware limitations or drivers. Dual GPUs can …

CERender: Real-Time Cloud Rendering Based on Cloud-Edge Collaboration

Z He, Y Yang, Z Li, N Chen, A Zhang, Y Su - CCF Conference on …, 2023 - Springer
With the maturity of cloud computing and the rise of edge computing, real-time cloud
rendering technology has received widespread attention for its ability to solve the problem of …

[HENVISNING][C] Desain Grafis: Konsep dan Panduan Praktis

M Fairuzabadi, J Simarmata, D Prasti, S Kasma… - 2024 - Yayasan Kita Menulis