Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
Serious gaming for behaviour change: a systematic review
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …
interventions for behaviour change associated with many fields such as health, education …
[HTML][HTML] Empowering vulnerable target groups with serious games and gamification
Serious games and gamification is a popular and growing field, commercially and for
academic research. This paper aims to give an overview of a specific domain within the field …
academic research. This paper aims to give an overview of a specific domain within the field …
[HTML][HTML] Creating gameful design in mHealth: a participatory co-design approach
S Jessen, J Mirkovic, CM Ruland - JMIR mHealth and uHealth, 2018 - mhealth.jmir.org
Background: Gameful designs (gamification), using design pieces and concepts typically
found in the world of games, is a promising approach to increase users' engagement with …
found in the world of games, is a promising approach to increase users' engagement with …
" It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO
Leveraging existing popular games such as Pokémon GO to promote health can engage
people in healthy activities without sacrificing gaming appeal. However, little is known about …
people in healthy activities without sacrificing gaming appeal. However, little is known about …
The plausibility of using unmanned aerial vehicles as a serious game for dealing with attention deficit-hyperactivity disorder
Abstract Attention Deficit-Hyperactivity Disorder (ADHD) is considered a mental disease that
affects an estimated 5% of the world's youth population. Brain-Computer Interfaces (BCIs) …
affects an estimated 5% of the world's youth population. Brain-Computer Interfaces (BCIs) …
Design considerations towards long-term engagement in games for health
While studies point to the positive potential of games for health to increase patient
engagement and to a need to consider longer-term perspectives, there is a lack of more …
engagement and to a need to consider longer-term perspectives, there is a lack of more …
Digital game design as a complex learning activity for develo** the 4Cs skills: Communication, collaboration, creativity and critical thinking
M Romero - Games and Learning Alliance: 4th International …, 2016 - Springer
In this study, digital game design is analyzed as a team-based knowledge modelling
process. In the context of a graduate seminar, the students were organized in teams and …
process. In the context of a graduate seminar, the students were organized in teams and …
A multidisciplinary approach to serious game development in the health sector
Serious games (SGs) provide users with valuable information in a fun, entertaining way. Due
to the elements of surprise and simulation, these games potentially engage and inspire their …
to the elements of surprise and simulation, these games potentially engage and inspire their …
How serious games for health enhance empowerment-related patient education: the impact of gender
G D'Aprile, MB Ligorio, A Ulloa Severino - Technology, Knowledge and …, 2019 - Springer
Based on behavioral science assumptions, the main purpose of this study is to validate a
theoretical model of the relationship between serious game play, patient empowerment and …
theoretical model of the relationship between serious game play, patient empowerment and …
Adaptive gamification of digital learning environments.
S Hallifax - 2020 - theses.hal.science
Gamification, the use of game elements in non game contexts, is becoming widely used in
the educational field to enhance learner engagement, motivation, and performance. Many …
the educational field to enhance learner engagement, motivation, and performance. Many …