Procedural content generation via machine learning (PCGML)
This survey explores procedural content generation via machine learning (PCGML), defined
as the generation of game content using machine learning models trained on existing …
as the generation of game content using machine learning models trained on existing …
A panorama of artificial and computational intelligence in games
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …
intelligence (AI/CI) in games, with particular reference to how the different core research …
Re-evaluating evaluation
Progress in machine learning is measured by careful evaluation on problems of outstanding
common interest. However, the proliferation of benchmark suites and environments …
common interest. However, the proliferation of benchmark suites and environments …
[書籍][B] Procedural generation in game design
T Short, T Adams - 2017 - books.google.com
Making a game can be an intensive process, and if not planned accurately can easily run
over budget. The use of procedural generation in game design can help with the intricate …
over budget. The use of procedural generation in game design can help with the intricate …
Virtual reality racket sports: Virtual drills for exercise and training
We have developed a modular virtual reality gaming application that can be used to
synthesize exercise drills for racket sports. By defining cost terms that are related to the …
synthesize exercise drills for racket sports. By defining cost terms that are related to the …
Linear levels through n-grams
We show that novel, linear game levels can be created using n-grams that have been
trained on a corpus of existing levels. The method is fast and simple, and produces levels …
trained on a corpus of existing levels. The method is fast and simple, and produces levels …
Mixed-initiative procedural generation of dungeons using game design patterns
Procedural Content Generation (PCG) can be a useful tool for aiding creativity in the process
of designing game levels. Mixed-initiative level generation tools where a designer and an …
of designing game levels. Mixed-initiative level generation tools where a designer and an …
Intentional computational level design
The procedural generation of levels and content in video games is a challenging AI problem.
Often such generation relies on an intelligent way of evaluating the content being generated …
Often such generation relies on an intelligent way of evaluating the content being generated …
A search-based approach for generating angry birds levels
This paper presents a genetic algorithm (GA) for the procedural generation of levels in the
Angry Birds game. The GA evaluates the levels based on a simulation which measures the …
Angry Birds game. The GA evaluates the levels based on a simulation which measures the …
Learning player tailored content from observation: Platformer level generation from video traces using lstms
A touted use of Procedural Content Generation is generating content tailored to specific
players. Previous work has relied on human identification of player profile features which are …
players. Previous work has relied on human identification of player profile features which are …