🏘️ ProcTHOR: Large-Scale Embodied AI Using Procedural Generation

M Deitke, E VanderBilt, A Herrasti… - Advances in …, 2022 - proceedings.neurips.cc
Massive datasets and high-capacity models have driven many recent advancements in
computer vision and natural language understanding. This work presents a platform to …

[HTML][HTML] Integration of convolutional and adversarial networks into building design: A review

J Parente, E Rodrigues, B Rangel, JP Martins - Journal of Building …, 2023 - Elsevier
Convolutional and adversarial networks are found in various fields of knowledge and
activities. One such field is building design, a multi-disciplinary and multi-task process …

VR content creation and exploration with deep learning: A survey

M Wang, XQ Lyu, YJ Li, FL Zhang - Computational Visual Media, 2020 - Springer
Virtual reality (VR) offers an artificial, computer generated simulation of a real life
environment. It originated in the 1960s and has evolved to provide increasing immersion …

Scenenn: A scene meshes dataset with annotations

BS Hua, QH Pham, DT Nguyen, MK Tran… - … conference on 3D …, 2016 - ieeexplore.ieee.org
Several RGB-D datasets have been publicized over the past few years for facilitating
research in computer vision and robotics. However, the lack of comprehensive and fine …

Deep convolutional priors for indoor scene synthesis

K Wang, M Savva, AX Chang, D Ritchie - ACM Transactions on Graphics …, 2018 - dl.acm.org
We present a convolutional neural network based approach for indoor scene synthesis. By
representing 3D scenes with a semantically-enriched image-based representation based on …

Planit: Planning and instantiating indoor scenes with relation graph and spatial prior networks

K Wang, YA Lin, B Weissmann, M Savva… - ACM Transactions on …, 2019 - dl.acm.org
We present a new framework for interior scene synthesis that combines a high-level relation
graph representation with spatial prior neural networks. We observe that prior work on scene …

Grains: Generative recursive autoencoders for indoor scenes

M Li, AG Patil, K Xu, S Chaudhuri, O Khan… - ACM Transactions on …, 2019 - dl.acm.org
We present a generative neural network that enables us to generate plausible 3D indoor
scenes in large quantities and varieties, easily and highly efficiently. Our key observation is …

3d shape reconstruction from sketches via multi-view convolutional networks

Z Lun, M Gadelha, E Kalogerakis… - … Conference on 3D …, 2017 - ieeexplore.ieee.org
We propose a method for reconstructing 3D shapes from 2D sketches in the form of line
drawings. Our method takes as input a single sketch, or multiple sketches, and outputs a …

Anyhome: Open-vocabulary generation of structured and textured 3d homes

R Fu, Z Wen, Z Liu, S Sridhar - European Conference on Computer Vision, 2024 - Springer
Inspired by cognitive theories, we introduce AnyHome, a framework that translates any text
into well-structured and textured indoor scenes at a house-scale. By prompting Large …

State‐of‐the‐art in automatic 3D reconstruction of structured indoor environments

G Pintore, C Mura, F Ganovelli… - Computer Graphics …, 2020 - Wiley Online Library
Creating high‐level structured 3D models of real‐world indoor scenes from captured data is
a fundamental task which has important applications in many fields. Given the complexity …