🏘️ ProcTHOR: Large-Scale Embodied AI Using Procedural Generation
Massive datasets and high-capacity models have driven many recent advancements in
computer vision and natural language understanding. This work presents a platform to …
computer vision and natural language understanding. This work presents a platform to …
[HTML][HTML] Integration of convolutional and adversarial networks into building design: A review
Convolutional and adversarial networks are found in various fields of knowledge and
activities. One such field is building design, a multi-disciplinary and multi-task process …
activities. One such field is building design, a multi-disciplinary and multi-task process …
VR content creation and exploration with deep learning: A survey
Virtual reality (VR) offers an artificial, computer generated simulation of a real life
environment. It originated in the 1960s and has evolved to provide increasing immersion …
environment. It originated in the 1960s and has evolved to provide increasing immersion …
Scenenn: A scene meshes dataset with annotations
Several RGB-D datasets have been publicized over the past few years for facilitating
research in computer vision and robotics. However, the lack of comprehensive and fine …
research in computer vision and robotics. However, the lack of comprehensive and fine …
Deep convolutional priors for indoor scene synthesis
We present a convolutional neural network based approach for indoor scene synthesis. By
representing 3D scenes with a semantically-enriched image-based representation based on …
representing 3D scenes with a semantically-enriched image-based representation based on …
Planit: Planning and instantiating indoor scenes with relation graph and spatial prior networks
We present a new framework for interior scene synthesis that combines a high-level relation
graph representation with spatial prior neural networks. We observe that prior work on scene …
graph representation with spatial prior neural networks. We observe that prior work on scene …
Grains: Generative recursive autoencoders for indoor scenes
We present a generative neural network that enables us to generate plausible 3D indoor
scenes in large quantities and varieties, easily and highly efficiently. Our key observation is …
scenes in large quantities and varieties, easily and highly efficiently. Our key observation is …
3d shape reconstruction from sketches via multi-view convolutional networks
We propose a method for reconstructing 3D shapes from 2D sketches in the form of line
drawings. Our method takes as input a single sketch, or multiple sketches, and outputs a …
drawings. Our method takes as input a single sketch, or multiple sketches, and outputs a …
Anyhome: Open-vocabulary generation of structured and textured 3d homes
Inspired by cognitive theories, we introduce AnyHome, a framework that translates any text
into well-structured and textured indoor scenes at a house-scale. By prompting Large …
into well-structured and textured indoor scenes at a house-scale. By prompting Large …
State‐of‐the‐art in automatic 3D reconstruction of structured indoor environments
Creating high‐level structured 3D models of real‐world indoor scenes from captured data is
a fundamental task which has important applications in many fields. Given the complexity …
a fundamental task which has important applications in many fields. Given the complexity …