State of the art in ray tracing animated scenes

I Wald, WR Mark, J Günther, S Boulos… - Computer graphics …, 2009 - Wiley Online Library
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …

A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Real-time kd-tree construction on graphics hardware

K Zhou, Q Hou, R Wang, B Guo - ACM Transactions on Graphics (TOG), 2008 - dl.acm.org
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-
time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …

Ray tracing deformable scenes using dynamic bounding volume hierarchies

I Wald, S Boulos, P Shirley - ACM Transactions on Graphics (TOG), 2007 - dl.acm.org
The most significant deficiency of most of today's interactive ray tracers is that they are
restricted to static walkthroughs. This restriction is due to the static nature of the acceleration …

Stackless KD‐tree traversal for high performance GPU ray tracing

S Popov, J Günther, HP Seidel… - Computer Graphics …, 2007 - Wiley Online Library
Significant advances have been achieved for realtime ray tracing recently, but realtime
performance for complex scenes still requires large computational resources not yet …

Real‐time concurrent linked list construction on the GPU

JC Yang, J Hensley, H Grün… - Computer Graphics …, 2010 - Wiley Online Library
We introduce a method to dynamically construct highly concurrent linked lists on modern
graphics processors. Once constructed, these data structures can be used to implement a …

Wrapper design for embedded core test

EJ Marinissen, SK Goel… - … Test Conference 2000 …, 2000 - ieeexplore.ieee.org
A wrapper is a thin shell around the core, that provides the switching between functional,
and core-internal and core-external test modes. Together with a test access mechanism …

Highly parallel fast KD‐tree construction for interactive ray tracing of dynamic scenes

M Shevtsov, A Soupikov… - Computer Graphics Forum, 2007 - Wiley Online Library
We present a highly parallel, linearly scalable technique of kd‐tree construction for ray
tracing of dynamic geometry. We use conventional kd‐tree compatible with the high …

[PDF][PDF] Instant ray tracing: The bounding interval hierarchy.

C Wächter, A Keller - Rendering Techniques, 2006 - Citeseer
We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar
to bounding volume hierarchies the memory of the acceleration data structure is linear in the …

Occupancy grid map** without ray-casting for high-resolution LiDAR sensors

Y Cai, F Kong, Y Ren, F Zhu, J Lin… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Occupancy map** is a fundamental component of robotic systems to reason about the
unknown and known regions of the environment. This article presents an efficient occupancy …