[HTML][HTML] E-learning in the teaching of mathematics: An educational experience in adult high school

AJ Moreno-Guerrero, I Aznar-Díaz, P Cáceres-Reche… - Mathematics, 2020 - mdpi.com
Currently, the e-learning method, due to the period of confinement that is occurring due to
COVID-19, has increased its use and application in the teaching and learning processes …

Collaborative construction of artificial intelligence curriculum in primary schools

Y Dai, A Liu, J Qin, Y Guo, MSY Jong… - Journal of …, 2023 - Wiley Online Library
Background The recent discussion of introducing artificial intelligence (AI) knowledge to K–
12 students, like many engineering and technology education topics, has attracted a wide …

[HTML][HTML] Scientific map** of gamification in web of science

J López-Belmonte, ME Parra-González… - European Journal of …, 2020 - mdpi.com
Education is a constantly changing field. The new teaching processes are developed today
and all teachers should be prepared. Gamification is one of the methodologies with the …

Active and emerging methodologies for ubiquitous education: Potentials of flipped learning and gamification

ME Parra-González, J López Belmonte… - Sustainability, 2020 - mdpi.com
Introduction: Nowadays, education is immersed in a process of constant renewal due to the
inference of two fundamental facts: The emergence of new technologies and the …

Effects on personal factors through flipped learning and gamification as combined methodologies in secondary education

A Segura-Robles, A Fuentes-Cabrera… - Frontiers in …, 2020 - frontiersin.org
Purpose This study aims to analyze the effects of a flipped and gamified program on the
autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic …

Education for sustainable development: challenges for postgraduate programmes

Á Acevedo-Duque, C Jiménez-Bucarey… - International Journal of …, 2023 - mdpi.com
As the world faces progressive and interconnected global crises and conflicts, the
educational expectations set out in the 2030 Agenda for Sustainable Development are in …

[HTML][HTML] Learning mathematics with emerging methodologies—The escape room as a case study

A Fuentes-Cabrera, ME Parra-González… - Mathematics, 2020 - mdpi.com
Nowadays, different methodologies are booming in the field of education, and active
gamification-based methodologies such as the Escape Room are an example of these …

The use of technology in informal English language learning: evidence from Yemeni undergraduate students

WRA Bin-Hady, NOM Al-Tamimi - Learning and Teaching in Higher …, 2021 - emerald.com
Purpose This study aims to explore the use of technology-based strategies by Yemeni
undergraduate students to develop their English as a foreign language skills in informal …

YouTube y aprendizaje: Una revisión bibliográfica sistemática

MPC Bravo, IQ Rodríguez - … sobre Calidad, Eficacia y Cambio en …, 2023 - dialnet.unirioja.es
El objetivo de este estudio es realizar una revisión sistemática de la producción científica
sobre YouTube y aprendizaje durante la década iniciada en 2010, con objeto de identificar …

Learning with YouTube: Beyond formal and informal through new actors, strategies and affordances

F Pires, MJ Masanet, JM Tomasena… - Convergence, 2022 - journals.sagepub.com
This article focuses on the results from interviews and workshops on teens' YouTube
consumption and use as part of the Transmedia Literacy research project on teens and …