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[HTML][HTML] E-learning in the teaching of mathematics: An educational experience in adult high school
Currently, the e-learning method, due to the period of confinement that is occurring due to
COVID-19, has increased its use and application in the teaching and learning processes …
COVID-19, has increased its use and application in the teaching and learning processes …
Collaborative construction of artificial intelligence curriculum in primary schools
Background The recent discussion of introducing artificial intelligence (AI) knowledge to K–
12 students, like many engineering and technology education topics, has attracted a wide …
12 students, like many engineering and technology education topics, has attracted a wide …
[HTML][HTML] Scientific map** of gamification in web of science
Education is a constantly changing field. The new teaching processes are developed today
and all teachers should be prepared. Gamification is one of the methodologies with the …
and all teachers should be prepared. Gamification is one of the methodologies with the …
Active and emerging methodologies for ubiquitous education: Potentials of flipped learning and gamification
Introduction: Nowadays, education is immersed in a process of constant renewal due to the
inference of two fundamental facts: The emergence of new technologies and the …
inference of two fundamental facts: The emergence of new technologies and the …
Effects on personal factors through flipped learning and gamification as combined methodologies in secondary education
Purpose This study aims to analyze the effects of a flipped and gamified program on the
autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic …
autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic …
Education for sustainable development: challenges for postgraduate programmes
Á Acevedo-Duque, C Jiménez-Bucarey… - International Journal of …, 2023 - mdpi.com
As the world faces progressive and interconnected global crises and conflicts, the
educational expectations set out in the 2030 Agenda for Sustainable Development are in …
educational expectations set out in the 2030 Agenda for Sustainable Development are in …
[HTML][HTML] Learning mathematics with emerging methodologies—The escape room as a case study
Nowadays, different methodologies are booming in the field of education, and active
gamification-based methodologies such as the Escape Room are an example of these …
gamification-based methodologies such as the Escape Room are an example of these …
The use of technology in informal English language learning: evidence from Yemeni undergraduate students
Purpose This study aims to explore the use of technology-based strategies by Yemeni
undergraduate students to develop their English as a foreign language skills in informal …
undergraduate students to develop their English as a foreign language skills in informal …
YouTube y aprendizaje: Una revisión bibliográfica sistemática
El objetivo de este estudio es realizar una revisión sistemática de la producción científica
sobre YouTube y aprendizaje durante la década iniciada en 2010, con objeto de identificar …
sobre YouTube y aprendizaje durante la década iniciada en 2010, con objeto de identificar …
Learning with YouTube: Beyond formal and informal through new actors, strategies and affordances
This article focuses on the results from interviews and workshops on teens' YouTube
consumption and use as part of the Transmedia Literacy research project on teens and …
consumption and use as part of the Transmedia Literacy research project on teens and …