The impact of augmented reality on cognitive load and performance: A systematic review

J Buchner, K Buntins, M Kerres - Journal of Computer Assisted …, 2022 - Wiley Online Library
Background Previous studies on augmented reality‐enriched learning and training indicated
conflicting results regarding the cognitive load involved: some authors report that AR can …

Computer games in education

RE Mayer - Annual review of psychology, 2019 - annualreviews.org
Visionaries offer strong claims for the educational benefits of computer games, but there is a
need to test those claims with rigorous scientific research and ground them in evidence …

Learning science in immersive virtual reality.

J Parong, RE Mayer - Journal of Educational Psychology, 2018 - psycnet.apa.org
The goals of the study were (a) to compare the instructional effectiveness of immersive
virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge …

Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality.

G Makransky, NK Andreasen… - Journal of …, 2021 - psycnet.apa.org
We investigated the instructional effectiveness of using an interactive and immersive virtual
reality (IVR) simulation versus a video for teaching scientific knowledge in 2 between …

Narrative categorization in digital game‐based learning: Engagement, motivation & learning

FS Breien, B Wasson - British Journal of Educational …, 2021 - Wiley Online Library
Previous research shows that digital game‐based learning (DGBL) can have positive effects
on engagement, motivation and learning, and that using narratives may reinforce these …

[HTML][HTML] Virtual reality assisted engineering education: A multimedia learning perspective

AV Oje, NJ Hunsu, D May - Computers & Education: X Reality, 2023 - Elsevier
Virtual Reality (VR) is a powerful technology that can enhance engineering education by
providing immersive and interactive learning experiences. However, many VR studies in …

Media education through digital games: a review on design and factors influencing learning performance

SA Ishak, UA Hasran, R Din - Education Sciences, 2023 - mdpi.com
In the past two decades, a considerable amount of research has focused on digital games
as part of media education. Digital game-based learning (DGBL) is identified as a potential …

Does embedding learning supports enhance transfer during game-based learning?

K Bainbridge, V Shute, S Rahimi, Z Liu, S Slater… - Learning and …, 2022 - Elsevier
Educational video games are hypothesized to be good environments for promoting learning;
however, research on conceptual learning from games is mixed. We tested whether …

Generative learning strategies do not diminish primary students' attitudes towards augmented reality

J Buchner - Education and Information Technologies, 2022 - Springer
Do generative learning strategies influence the motivational and affective factors of learning
with augmented reality? This article explores this highly topical new question in the field of …

Pre-service teachers' perceptions of adopting digital games in education: A mixed methods investigation

H Hu, RA Sperling - Teaching and Teacher Education, 2022 - Elsevier
One hundred and one pre-service teachers were exposed to game examples, a series of
questions, and teaching scenarios that required games. A mixed methods analysis revealed …