The impact of augmented reality on cognitive load and performance: A systematic review
Background Previous studies on augmented reality‐enriched learning and training indicated
conflicting results regarding the cognitive load involved: some authors report that AR can …
conflicting results regarding the cognitive load involved: some authors report that AR can …
Computer games in education
RE Mayer - Annual review of psychology, 2019 - annualreviews.org
Visionaries offer strong claims for the educational benefits of computer games, but there is a
need to test those claims with rigorous scientific research and ground them in evidence …
need to test those claims with rigorous scientific research and ground them in evidence …
Learning science in immersive virtual reality.
The goals of the study were (a) to compare the instructional effectiveness of immersive
virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge …
virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge …
Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality.
G Makransky, NK Andreasen… - Journal of …, 2021 - psycnet.apa.org
We investigated the instructional effectiveness of using an interactive and immersive virtual
reality (IVR) simulation versus a video for teaching scientific knowledge in 2 between …
reality (IVR) simulation versus a video for teaching scientific knowledge in 2 between …
Narrative categorization in digital game‐based learning: Engagement, motivation & learning
Previous research shows that digital game‐based learning (DGBL) can have positive effects
on engagement, motivation and learning, and that using narratives may reinforce these …
on engagement, motivation and learning, and that using narratives may reinforce these …
[HTML][HTML] Virtual reality assisted engineering education: A multimedia learning perspective
Virtual Reality (VR) is a powerful technology that can enhance engineering education by
providing immersive and interactive learning experiences. However, many VR studies in …
providing immersive and interactive learning experiences. However, many VR studies in …
Media education through digital games: a review on design and factors influencing learning performance
In the past two decades, a considerable amount of research has focused on digital games
as part of media education. Digital game-based learning (DGBL) is identified as a potential …
as part of media education. Digital game-based learning (DGBL) is identified as a potential …
Does embedding learning supports enhance transfer during game-based learning?
Educational video games are hypothesized to be good environments for promoting learning;
however, research on conceptual learning from games is mixed. We tested whether …
however, research on conceptual learning from games is mixed. We tested whether …
Generative learning strategies do not diminish primary students' attitudes towards augmented reality
J Buchner - Education and Information Technologies, 2022 - Springer
Do generative learning strategies influence the motivational and affective factors of learning
with augmented reality? This article explores this highly topical new question in the field of …
with augmented reality? This article explores this highly topical new question in the field of …
Pre-service teachers' perceptions of adopting digital games in education: A mixed methods investigation
H Hu, RA Sperling - Teaching and Teacher Education, 2022 - Elsevier
One hundred and one pre-service teachers were exposed to game examples, a series of
questions, and teaching scenarios that required games. A mixed methods analysis revealed …
questions, and teaching scenarios that required games. A mixed methods analysis revealed …