What is mixed reality?

M Speicher, BD Hall, M Nebeling - … of the 2019 CHI conference on …, 2019 - dl.acm.org
What is Mixed Reality (MR)? To revisit this question given the many recent developments,
we conducted interviews with ten AR/VR experts from academia and industry, as well as a …

Much realistic, such wow! a systematic literature review of realism in digital games

K Rogers, S Karaosmanoglu, M Altmeyer… - Proceedings of the …, 2022 - dl.acm.org
Researchers reference realism in digital games without sufficient specificity. Without clarity
about the dimensions of realism, we cannot assess how and when to aim for a higher …

Toward Understanding the Design of Intertwined Human–Computer Integrations

FF Mueller, N Semertzidis, J Andres… - ACM Transactions on …, 2023 - dl.acm.org
Human–computer integration is an HCI trend in which computational machines can have
agency, ie, take control. Our work focuses on a particular form of integration in which the …

Technology futures: Towards understanding how to design awe-inspiring futures

F Mueller, MG Petersen, Z Li - International Journal of Human-Computer …, 2023 - Elsevier
Future technology can inspire “awe”, the deep feeling of astonishment that can include fear,
resulting in often “awe-some” but sometimes also “aw (e)-ful” experiences. We are interested …

Virtual performance augmentation in an immersive jump & run exergame

C Ioannou, P Archard, E O'neill… - Proceedings of the 2019 …, 2019 - dl.acm.org
Human performance augmentation through technology has been a recurring theme in
science and culture, aiming to increase human capabilities and accessibility. We investigate …

Jumpvr: Jump-based locomotion augmentation for virtual reality

D Wolf, K Rogers, C Kunder, E Rukzio - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
One of the great benefits of virtual reality (VR) is the implementation of features that go
beyond realism. Common" unrealistic" locomotion techniques (like teleportation) can avoid …

Understanding the role of interactive machine learning in movement interaction design

M Gillies - ACM Transactions on Computer-Human Interaction …, 2019 - dl.acm.org
Interaction based on human movement has the potential to become an important new
paradigm of human-computer interaction. However, high quality, mainstream movement …

Limited control over the body as intriguing play design resource

F 'Floyd'Mueller, R Patibanda, R Byrne, Z Li… - Proceedings of the …, 2021 - dl.acm.org
Interest in combining interactive play and the human body, using “bodily play” systems, is
increasing. While these systems primarily prioritize a player's control over their bodily …

Towards understanding the design of bodily integration

P Lopes, J Andres, R Byrne, N Semertzidis, Z Li… - International Journal of …, 2021 - Elsevier
In the field of human-computer interaction, the term “integration” describes an emergent
paradigm in which the human and the computer are tightly coupled. Our previous research …

Balance Board Math:“Being the graph” through the sense of balance for embodied self-regulation and learning

S Tancredi, J Wang, HT Li, CJ Yao… - Proceedings of the 21st …, 2022 - dl.acm.org
Balance Board Math (BBM) is a new balance-based interface for math instruction. BBM
integrates disparate work on embodied cognition and on sensory regulation to offer learners …