Statistical significance testing at chi play: Challenges and opportunities for more transparency

JB Vornhagen, A Tyack, ED Mekler - Proceedings of the annual …, 2020 - dl.acm.org
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …

Pearl: Physical environment based augmented reality lenses for in-situ human movement analysis

W Luo, Z Yu, R Rzayev, M Satkowski… - Proceedings of the …, 2023 - dl.acm.org
This paper presents Pearl, a mixed-reality approach for the analysis of human movement
data in situ. As the physical environment shapes human motion and behavior, the analysis …

Player-driven game analytics: The case of guild wars 2

J Pfau, M Seif El-Nasr - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
Video game analytics are widely adopted within academia and industrial development–yet,
the player's perspective is rarely considered as a driving factor, even though vast …

Damage optimization in video games: A player-driven co-creative approach

J Pfau, M Charan, E Kleinman… - Proceedings of the 2024 …, 2024 - dl.acm.org
The concept of dealing damage is established and widespread in video games. With
growing complexity and countless interactions in modern games, capturing how damage …

Real-time dashboards to support esports spectating

S Charleer, K Gerling, F Gutiérrez… - Proceedings of the …, 2018 - dl.acm.org
eSports matches offer fast-paced entertainment for millions of viewers worldwide, but little is
known about how to support a positive viewer experience. One of the key challenges related …

What players want: information needs of players on post-game visualizations

G Wallner, M Van Wijland, R Bernhaupt… - Proceedings of the 2021 …, 2021 - dl.acm.org
With the rise of competitive online gaming and esports, players' ability to review, reflect
upon, and improve their in-game performance has become important. Post-play …

Aggregated visualization of playtesting data

G Wallner, N Halabi, P Mirza-Babaei - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Playtesting is a key component in the game development process aimed at improving the
quality of games through the collection of gameplay data and identification of design issues …

“Because I'm Bad at the Game!” A Microanalytic Study of Self Regulated Learning in League of Legends

E Kleinman, C Gayle, M Seif El-Nasr - Frontiers in psychology, 2021 - frontiersin.org
Self-regulated learning (SRL) is a form of learning guided by the student's own meta-
cognition, motivation, and strategic action, often in the absence of an educator. The use of …

Kills, deaths, and (computational) assists: Identifying opportunities for computational support in esport learning

E Kleinman, MN Shergadwala… - Proceedings of the 2022 …, 2022 - dl.acm.org
Esports play can cultivate real world skills. However, the path to mastery is not easy, and
difficulty progressing can result in discontinuation. In the absence of a human coach …

Visualizing the spatio-temporal evolution of gameplay using storyline visualization: A study with league of legends

G Wallner, L Wang, C Dormann - Proceedings of the ACM on Human …, 2023 - dl.acm.org
Players increasingly adopt a data-driven approach to review and improve their gaming
skills. In the wake of this, spatio-temporal visualizations gained popularity but remain …