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A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …
leading to different levels of discomfort and potentially breaking the immersive experience …
When xr and ai meet-a sco** review on extended reality and artificial intelligence
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …
to an emerging body of literature in their intersection. However, the main topics in this …
Multimodality in VR: A survey
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and
consume content. In VR, users integrate multimodal sensory information they receive to …
consume content. In VR, users integrate multimodal sensory information they receive to …
“Are you feeling sick?”–A systematic literature review of cybersickness in virtual reality
Cybersickness (CS), also known as visually induced motion sickness (VIMS), is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …
that can affect individuals when they interact with virtual reality (VR) technology. This …
Predicting cybersickness based on user's gaze behaviors in HMD-based virtual reality
Cybersickness refers to a group of uncomfortable symptoms experienced in virtual reality
(VR). Among several theories of cybersickness, the subjective vertical mismatch (SVM) …
(VR). Among several theories of cybersickness, the subjective vertical mismatch (SVM) …
[HTML][HTML] Test-retest reliability of the virtual reality sickness evaluation using electroencephalography (EEG)
HK Lim, K Ji, YS Woo, D Han, DH Lee, SG Nam… - Neuroscience …, 2021 - Elsevier
No reliable quantitative and objective measurement method for virtual reality (VR) sickness
has been firmly established to date. Electroencephalography (EEG) may be a strong …
has been firmly established to date. Electroencephalography (EEG) may be a strong …
VR content creation and exploration with deep learning: A survey
Virtual reality (VR) offers an artificial, computer generated simulation of a real life
environment. It originated in the 1960s and has evolved to provide increasing immersion …
environment. It originated in the 1960s and has evolved to provide increasing immersion …
Towards forecasting the onset of cybersickness by fusing physiological, head-tracking and eye-tracking with multimodal deep fusion network
A plethora of studies has been conducted to detect and reduce cybersickness in real-time.
However, prior attempts to detect and minimize cybersickness after its onset may be …
However, prior attempts to detect and minimize cybersickness after its onset may be …
Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …
effects (VRISE). To address this concern, we identify a literature-based listing of these …
Recovery time from VR sickness due to susceptibility: Objective and quantitative evaluation using electroencephalography
YS Woo, KM Jang, SG Nam, M Kwon, HK Lim - Heliyon, 2023 - cell.com
With the increasing use of virtual reality (VR) devices, interest in reducing their negative
effects, such as VR sickness, is also increasing. This study used electroencephalography …
effects, such as VR sickness, is also increasing. This study used electroencephalography …