A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

When xr and ai meet-a sco** review on extended reality and artificial intelligence

T Hirzle, F Müller, F Draxler, M Schmitz… - Proceedings of the …, 2023 - dl.acm.org
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …

Multimodality in VR: A survey

D Martin, S Malpica, D Gutierrez, B Masia… - ACM Computing …, 2022 - dl.acm.org
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and
consume content. In VR, users integrate multimodal sensory information they receive to …

“Are you feeling sick?”–A systematic literature review of cybersickness in virtual reality

N Biswas, A Mukherjee, S Bhattacharya - ACM Computing Surveys, 2024 - dl.acm.org
Cybersickness (CS), also known as visually induced motion sickness (VIMS), is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …

Predicting cybersickness based on user's gaze behaviors in HMD-based virtual reality

E Chang, HT Kim, B Yoo - Journal of Computational Design and …, 2021 - academic.oup.com
Cybersickness refers to a group of uncomfortable symptoms experienced in virtual reality
(VR). Among several theories of cybersickness, the subjective vertical mismatch (SVM) …

[HTML][HTML] Test-retest reliability of the virtual reality sickness evaluation using electroencephalography (EEG)

HK Lim, K Ji, YS Woo, D Han, DH Lee, SG Nam… - Neuroscience …, 2021 - Elsevier
No reliable quantitative and objective measurement method for virtual reality (VR) sickness
has been firmly established to date. Electroencephalography (EEG) may be a strong …

VR content creation and exploration with deep learning: A survey

M Wang, XQ Lyu, YJ Li, FL Zhang - Computational Visual Media, 2020 - Springer
Virtual reality (VR) offers an artificial, computer generated simulation of a real life
environment. It originated in the 1960s and has evolved to provide increasing immersion …

Towards forecasting the onset of cybersickness by fusing physiological, head-tracking and eye-tracking with multimodal deep fusion network

R Islam, K Desai, J Quarles - 2022 IEEE international …, 2022 - ieeexplore.ieee.org
A plethora of studies has been conducted to detect and reduce cybersickness in real-time.
However, prior attempts to detect and minimize cybersickness after its onset may be …

Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review

AD Souchet, D Lourdeaux, JM Burkhardt… - Frontiers in …, 2023 - frontiersin.org
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …

Recovery time from VR sickness due to susceptibility: Objective and quantitative evaluation using electroencephalography

YS Woo, KM Jang, SG Nam, M Kwon, HK Lim - Heliyon, 2023 - cell.com
With the increasing use of virtual reality (VR) devices, interest in reducing their negative
effects, such as VR sickness, is also increasing. This study used electroencephalography …