" Let's Get Physiological, Physiological!" A Systematic Review of Affective Gaming
Physiological sensing has been a prominent fixture in games user research (GUR) since the
late 1990s, when researchers started to explore its potential to enhance and understand …
late 1990s, when researchers started to explore its potential to enhance and understand …
BreathPrint: Breathing acoustics-based user authentication
We propose BreathPrint, a new behavioural biometric signature based on audio features
derived from an individual's commonplace breathing gestures. Specifically, BreathPrint uses …
derived from an individual's commonplace breathing gestures. Specifically, BreathPrint uses …
Live biofeedback as a user interface design element: A review of the literature
With the advances in sensor technology and real-time processing of neurophysiological
data, a growing body of academic literature has begun to explore how live biofeedback can …
data, a growing body of academic literature has begun to explore how live biofeedback can …
Unpacking non-dualistic design: The soma design case
We report on a somaesthetic design workshop and the subsequent analytical work aiming to
demystify what is entailed in a non-dualistic design stance on embodied interaction and why …
demystify what is entailed in a non-dualistic design stance on embodied interaction and why …
Life tree: understanding the design of breathing exercise games
Regular breathing exercises can be a beneficial part of leading a healthy life. Digital games
may have the potential to help people practice breathing exercises in an engaging way …
may have the potential to help people practice breathing exercises in an engaging way …
Chillfish: A respiration game for children with adhd
Breathing exercises can help children with ADHD control their stress level, but it can be hard
for a child to sustain attention throughout such an exercise. In this paper, we present …
for a child to sustain attention throughout such an exercise. In this paper, we present …
“Feeling the Sensor Feeling you”: A Soma Design Exploration on Sensing Non-habitual Breathing
Though seemingly straightforward and habitual, breathing is a complex bodily function.
Problematising the space of designing for breathing as a non-habitual act pertaining to …
Problematising the space of designing for breathing as a non-habitual act pertaining to …
Breathvr: Leveraging breathing as a directly controlled interface for virtual reality games
With virtual reality head-mounted displays rapidly becoming accessible to mass audiences,
there is growing interest in new forms of natural input techniques to enhance immersion and …
there is growing interest in new forms of natural input techniques to enhance immersion and …
" You Better Eat to Survive" Exploring Cooperative Eating in Virtual Reality Games
" You Better Eat to Survive" is a two-player virtual reality game that involves eating real food
to survive and ultimately escape from a virtual island. We sense eating actions of players by …
to survive and ultimately escape from a virtual island. We sense eating actions of players by …
Airres mask: A precise and robust virtual reality breathing interface utilizing breathing resistance as output modality
Increased levels of interactivity and multi-sensory stimulation have been shown to enhance
the immersion of Virtual Reality experiences. We present the AirRes mask that enables …
the immersion of Virtual Reality experiences. We present the AirRes mask that enables …