" Let's Get Physiological, Physiological!" A Systematic Review of Affective Gaming

R Robinson, K Wiley, A Rezaeivahdati… - Proceedings of the …, 2020 - dl.acm.org
Physiological sensing has been a prominent fixture in games user research (GUR) since the
late 1990s, when researchers started to explore its potential to enhance and understand …

BreathPrint: Breathing acoustics-based user authentication

J Chauhan, Y Hu, S Seneviratne, A Misra… - Proceedings of the 15th …, 2017 - dl.acm.org
We propose BreathPrint, a new behavioural biometric signature based on audio features
derived from an individual's commonplace breathing gestures. Specifically, BreathPrint uses …

Live biofeedback as a user interface design element: A review of the literature

E Lux, MTP Adam, V Dorner, S Helming… - … of the Association for …, 2018 - aisel.aisnet.org
With the advances in sensor technology and real-time processing of neurophysiological
data, a growing body of academic literature has begun to explore how live biofeedback can …

Unpacking non-dualistic design: The soma design case

K Höök, S Benford, P Tennent, V Tsaknaki… - ACM Transactions on …, 2021 - dl.acm.org
We report on a somaesthetic design workshop and the subsequent analytical work aiming to
demystify what is entailed in a non-dualistic design stance on embodied interaction and why …

Life tree: understanding the design of breathing exercise games

R Patibanda, FF Mueller, M Leskovsek… - Proceedings of the …, 2017 - dl.acm.org
Regular breathing exercises can be a beneficial part of leading a healthy life. Digital games
may have the potential to help people practice breathing exercises in an engaging way …

Chillfish: A respiration game for children with adhd

T Sonne, MM Jensen - Proceedings of the TEI'16: Tenth International …, 2016 - dl.acm.org
Breathing exercises can help children with ADHD control their stress level, but it can be hard
for a child to sustain attention throughout such an exercise. In this paper, we present …

“Feeling the Sensor Feeling you”: A Soma Design Exploration on Sensing Non-habitual Breathing

V Tsaknaki, K Cotton, P Karpashevich… - Proceedings of the 2021 …, 2021 - dl.acm.org
Though seemingly straightforward and habitual, breathing is a complex bodily function.
Problematising the space of designing for breathing as a non-habitual act pertaining to …

Breathvr: Leveraging breathing as a directly controlled interface for virtual reality games

M Sra, X Xu, P Maes - Proceedings of the 2018 CHI Conference on …, 2018 - dl.acm.org
With virtual reality head-mounted displays rapidly becoming accessible to mass audiences,
there is growing interest in new forms of natural input techniques to enhance immersion and …

" You Better Eat to Survive" Exploring Cooperative Eating in Virtual Reality Games

P Arnold, RA Khot, FF Mueller - Proceedings of the Twelfth International …, 2018 - dl.acm.org
" You Better Eat to Survive" is a two-player virtual reality game that involves eating real food
to survive and ultimately escape from a virtual island. We sense eating actions of players by …

Airres mask: A precise and robust virtual reality breathing interface utilizing breathing resistance as output modality

M Tatzgern, M Domhardt, M Wolf, M Cenger… - Proceedings of the …, 2022 - dl.acm.org
Increased levels of interactivity and multi-sensory stimulation have been shown to enhance
the immersion of Virtual Reality experiences. We present the AirRes mask that enables …