[HTML][HTML] Artificial intelligence empowered conversational agents: A systematic literature review and research agenda

MM Mariani, N Hashemi, J Wirtz - Journal of Business Research, 2023 - Elsevier
Consumer research on conversational agents (CAs) has been growing. To illustrate and
map out research in this field, we conducted a systematic literature review (SLR) of …

Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to

P Sajjadi, A Ewais, O De Troyer - Entertainment Computing, 2022 - Elsevier
It has been extensively argued that individualizing a serious game to the characteristics of its
players is a major contributing factor to its effectiveness. To realize this individualization, the …

When digital celebrity talks to you: how human-like virtual influencers satisfy consumer's experience through social presence on social media endorsements

H Kim, M Park - Journal of Retailing and Consumer Services, 2024 - Elsevier
Retailers are employing non-human endorsers as alternatives to traditional celebrities in
digital marketing. We seek to identify the aspects of human-like virtual influencer …

Explore the feeling of presence and purchase intention in livestream shop**: A flow-based model

J Yin, Y Huang, Z Ma - Journal of Theoretical and Applied Electronic …, 2023 - mdpi.com
Livestream shop** has attracted great attention in an increasingly digitalized society. This
study is to explore the mechanism through which social presence and physical presence …

An appraisal-based chain-of-emotion architecture for affective language model game agents

M Croissant, M Frister, G Schofield, C McCall - Plos one, 2024 - journals.plos.org
The development of believable, natural, and interactive digital artificial agents is a field of
growing interest. Theoretical uncertainties and technical barriers present considerable …

Promoting systems thinking and pro-environmental policy support through serious games

P Sajjadi, MM Bagher, JG Myrick… - Frontiers in …, 2022 - frontiersin.org
We evaluated whether teaching the public about the “critical zone”–the Earth's outer skin,
critical to all life—via a digital serious game can affect adults' systems thinking about the …

The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during COVID-19 lockdown

JC Hong, HC Juan, WC Hung - Computers in Human Behavior, 2022 - Elsevier
During the COVID-19 pandemic, most people have more time to stay at home and play
games together. In particular, so as to maintain social distancing, most people play with their …

Design and user experience analysis of AR intelligent virtual agents on smartphones

Q Gan, Z Liu, T Liu, Y Zhao, Y Chai - Cognitive Systems Research, 2023 - Elsevier
Abstract Intelligent Virtual Agents (IVAs) can provide users with a friendly experience and
have a wide range of applications in the era of artificial intelligence. However, most of …

An agent-based model approach for urban demolition waste quantification and a management framework for stakeholders

Z Ding, R Liu, Y Wang, VWY Tam, M Ma - Journal of Cleaner Production, 2021 - Elsevier
Along with the rapid growth in construction industry, quantity of construction and demolition
(C&D) waste has increased significantly in recent decades. Demolition waste (DW) is …

[HTML][HTML] Defining digital game-based learning for science, technology, engineering, and mathematics: a new perspective on design and developmental research

SA Ishak, R Din, UA Hasran - Journal of medical Internet research, 2021 - jmir.org
In the modern age, digital games are widely used as informal media for Science,
Technology, Engineering, and Mathematics (STEM) education and medical therapy for …