Seven league boots: A new metaphor for augmented locomotion through moderately large scale immersive virtual environments
V Interrante, B Ries, L Anderson - 2007 IEEE Symposium on …, 2007 - ieeexplore.ieee.org
When an immersive virtual environment represents a space that is larger than the available
space within which a user can travel by directly walking, it becomes necessary to consider …
space within which a user can travel by directly walking, it becomes necessary to consider …
Evaluation of reorientation techniques and distractors for walking in large virtual environments
Vir tual Environments (VEs) that use a real-walking locomotion interface have typically been
restricted in size to the area of the tracked lab space. Techniques proposed to lift this size …
restricted in size to the area of the tracked lab space. Techniques proposed to lift this size …
[PDF][PDF] The jumper metaphor: an effective navigation technique for immersive display setups
Recently, several novel user interfaces have been introduced, which allow users to actively
move the body in order to interact with a displayed immersive virtual environment (IVE) …
move the body in order to interact with a displayed immersive virtual environment (IVE) …
Arch-explore: A natural user interface for immersive architectural walkthroughs
In this paper we propose the Arch-Explore user interface, which supports natural exploration
of architectural 3D models at different scales in a real walking virtual reality (VR) …
of architectural 3D models at different scales in a real walking virtual reality (VR) …
Subliminal reorientation and repositioning in immersive virtual environments using saccadic suppression
B Bolte, M Lappe - IEEE transactions on visualization and …, 2015 - ieeexplore.ieee.org
Virtual reality strives to provide a user with an experience of a simulated world that feels as
natural as the real world. Yet, to induce this feeling, sometimes it becomes necessary for …
natural as the real world. Yet, to induce this feeling, sometimes it becomes necessary for …
Dynamic density-based redirected walking towards multi-user virtual environments
T Dong, Y Shen, T Gao, J Fan - 2021 IEEE Virtual Reality and …, 2021 - ieeexplore.ieee.org
With more attention being paid to large scale virtual environments, the demand for more
users to collaborate in the same physical space is growing rapidly. Due to the complex …
users to collaborate in the same physical space is growing rapidly. Due to the complex …
[PDF][PDF] Reorientation During Body Turns.
Immersive virtual environment (IVE) systems allow users to control their virtual viewpoint by
moving their tracked head and by walking through the real world, but usually the virtual …
moving their tracked head and by walking through the real world, but usually the virtual …
Human sensitivity to dynamic translational gains in head-mounted displays
Translational gains in head-mounted display (HMD) systems allow a user to walk at one rate
in the real world while seeing themselves move at a faster or slower rate. Although several …
in the real world while seeing themselves move at a faster or slower rate. Although several …
Investigating pedestrian crossing decision with autonomous cars in virtual reality
S Qi, M Menozzi - Zeitschrift für Arbeitswissenschaft, 2023 - Springer
With the development of autonomous vehicle (AV) technology, understanding how
pedestrians interact with AVs is of increasing importance. In most field studies on pedestrian …
pedestrians interact with AVs is of increasing importance. In most field studies on pedestrian …
Intentional head-motion assisted locomotion for reducing cybersickness
We present an efficient locomotion technique that can reduce cybersickness through
aligning the visual and vestibular induced self-motion illusion. Our locomotion technique …
aligning the visual and vestibular induced self-motion illusion. Our locomotion technique …