Seven league boots: A new metaphor for augmented locomotion through moderately large scale immersive virtual environments

V Interrante, B Ries, L Anderson - 2007 IEEE Symposium on …, 2007 - ieeexplore.ieee.org
When an immersive virtual environment represents a space that is larger than the available
space within which a user can travel by directly walking, it becomes necessary to consider …

Evaluation of reorientation techniques and distractors for walking in large virtual environments

TC Peck, H Fuchs, MC Whitton - IEEE transactions on …, 2009 - ieeexplore.ieee.org
Vir tual Environments (VEs) that use a real-walking locomotion interface have typically been
restricted in size to the area of the tracked lab space. Techniques proposed to lift this size …

[PDF][PDF] The jumper metaphor: an effective navigation technique for immersive display setups

B Bolte, F Steinicke, G Bruder - Proceedings of virtual reality …, 2011 - sreal.ucf.edu
Recently, several novel user interfaces have been introduced, which allow users to actively
move the body in order to interact with a displayed immersive virtual environment (IVE) …

Arch-explore: A natural user interface for immersive architectural walkthroughs

G Bruder, F Steinicke… - 2009 IEEE symposium on …, 2009 - ieeexplore.ieee.org
In this paper we propose the Arch-Explore user interface, which supports natural exploration
of architectural 3D models at different scales in a real walking virtual reality (VR) …

Subliminal reorientation and repositioning in immersive virtual environments using saccadic suppression

B Bolte, M Lappe - IEEE transactions on visualization and …, 2015 - ieeexplore.ieee.org
Virtual reality strives to provide a user with an experience of a simulated world that feels as
natural as the real world. Yet, to induce this feeling, sometimes it becomes necessary for …

Dynamic density-based redirected walking towards multi-user virtual environments

T Dong, Y Shen, T Gao, J Fan - 2021 IEEE Virtual Reality and …, 2021 - ieeexplore.ieee.org
With more attention being paid to large scale virtual environments, the demand for more
users to collaborate in the same physical space is growing rapidly. Due to the complex …

[PDF][PDF] Reorientation During Body Turns.

G Bruder, F Steinicke, KH Hinrichs, M Lappe - EGVE/ICAT/EuroVR, 2009 - uni-muenster.de
Immersive virtual environment (IVE) systems allow users to control their virtual viewpoint by
moving their tracked head and by walking through the real world, but usually the virtual …

Human sensitivity to dynamic translational gains in head-mounted displays

R Zhang, B Li, SA Kuhl - Proceedings of the 2nd ACM symposium on …, 2014 - dl.acm.org
Translational gains in head-mounted display (HMD) systems allow a user to walk at one rate
in the real world while seeing themselves move at a faster or slower rate. Although several …

Investigating pedestrian crossing decision with autonomous cars in virtual reality

S Qi, M Menozzi - Zeitschrift für Arbeitswissenschaft, 2023 - Springer
With the development of autonomous vehicle (AV) technology, understanding how
pedestrians interact with AVs is of increasing importance. In most field studies on pedestrian …

Intentional head-motion assisted locomotion for reducing cybersickness

Z Lin, X Gu, S Li, Z Hu, G Wang - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
We present an efficient locomotion technique that can reduce cybersickness through
aligning the visual and vestibular induced self-motion illusion. Our locomotion technique …