A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

“Are you feeling sick?”–A systematic literature review of cybersickness in virtual reality

N Biswas, A Mukherjee, S Bhattacharya - ACM Computing Surveys, 2024 - dl.acm.org
Cybersickness (CS), also known as visually induced motion sickness (VIMS), is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …

Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality

J Clifton, S Palmisano - Virtual Reality, 2020 - Springer
While head-mounted display-based virtual reality (VR) can produce compelling feelings of
presence (or “being there”) in its users, it also often induces motion sickness. This study …

Breaking the experience: Effects of questionnaires in vr user studies

S Putze, D Alexandrovsky, F Putze, S Höffner… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR)
evaluations and user studies. However, transitioning from virtual worlds to the physical world …

[HTML][HTML] Optical see-through augmented reality can induce severe motion sickness

M Kaufeld, M Mundt, S Forst, H Hecht - Displays, 2022 - Elsevier
The aim was to investigate whether severe symptoms of visually induced motion sickness
(VIMS) can occur in augmented reality (AR) optical see-through applications. VIMS has …

Cybersickness in head-mounted displays is caused by differences in the user's virtual and physical head pose

S Palmisano, RS Allison, J Kim - Frontiers in Virtual Reality, 2020 - frontiersin.org
Sensory conflict, eye-movement, and postural instability theories each have difficulty
accounting for the motion sickness experienced during head-mounted display based virtual …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Automatic detection and prediction of cybersickness severity using deep neural networks from user's physiological signals

R Islam, Y Lee, M Jaloli, I Muhammad… - … symposium on mixed …, 2020 - ieeexplore.ieee.org
Cybersickness is one of the primary challenges to the usability and acceptability of virtual
reality (VR). Cybersickness can cause motion sickness-like discomforts, including …

Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies

S Ang, J Quarles - Frontiers in Virtual reality, 2023 - frontiersin.org
This literature review examines the existing research into cybersickness reduction with
regards to head mounted display use. Cybersickness refers to a collection of negative …

A study of cybersickness and sensory conflict theory using a motion-coupled virtual reality system

AKT Ng, LKY Chan, HYK Lau - Displays, 2020 - Elsevier
Sensory conflict theory explains that motion sickness in virtual reality (VR) systems can be
caused due to the mismatch between visual and vestibular senses. This study examines …