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A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …
leading to different levels of discomfort and potentially breaking the immersive experience …
“Are you feeling sick?”–A systematic literature review of cybersickness in virtual reality
Cybersickness (CS), also known as visually induced motion sickness (VIMS), is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …
that can affect individuals when they interact with virtual reality (VR) technology. This …
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality
While head-mounted display-based virtual reality (VR) can produce compelling feelings of
presence (or “being there”) in its users, it also often induces motion sickness. This study …
presence (or “being there”) in its users, it also often induces motion sickness. This study …
Breaking the experience: Effects of questionnaires in vr user studies
Questionnaires are among the most common research tools in virtual reality (VR)
evaluations and user studies. However, transitioning from virtual worlds to the physical world …
evaluations and user studies. However, transitioning from virtual worlds to the physical world …
[HTML][HTML] Optical see-through augmented reality can induce severe motion sickness
The aim was to investigate whether severe symptoms of visually induced motion sickness
(VIMS) can occur in augmented reality (AR) optical see-through applications. VIMS has …
(VIMS) can occur in augmented reality (AR) optical see-through applications. VIMS has …
Cybersickness in head-mounted displays is caused by differences in the user's virtual and physical head pose
Sensory conflict, eye-movement, and postural instability theories each have difficulty
accounting for the motion sickness experienced during head-mounted display based virtual …
accounting for the motion sickness experienced during head-mounted display based virtual …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
Automatic detection and prediction of cybersickness severity using deep neural networks from user's physiological signals
Cybersickness is one of the primary challenges to the usability and acceptability of virtual
reality (VR). Cybersickness can cause motion sickness-like discomforts, including …
reality (VR). Cybersickness can cause motion sickness-like discomforts, including …
Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies
This literature review examines the existing research into cybersickness reduction with
regards to head mounted display use. Cybersickness refers to a collection of negative …
regards to head mounted display use. Cybersickness refers to a collection of negative …
A study of cybersickness and sensory conflict theory using a motion-coupled virtual reality system
Sensory conflict theory explains that motion sickness in virtual reality (VR) systems can be
caused due to the mismatch between visual and vestibular senses. This study examines …
caused due to the mismatch between visual and vestibular senses. This study examines …