Two‐dimensional virtual try‐on algorithm and application research for personalized dressing
F Chen, Z Chen, Y Du, Z Wu, Y Li… - International Journal of …, 2022 - Wiley Online Library
To reduce the cost of virtual try‐on, a method of image deformation by body part size is
proposed for the traditional two‐dimensional virtual try‐on method, which is challenging to …
proposed for the traditional two‐dimensional virtual try‐on method, which is challenging to …
Shader-based tessellation to save memory bandwidth in a mobile multimedia processor
In this paper, we propose an architecture of tessellation hardware to save memory
bandwidth in a mobile multimedia processor. To reduce the implementation overhead …
bandwidth in a mobile multimedia processor. To reduce the implementation overhead …
A reconfigurable heterogeneous multimedia processor for IC-stacking on Si-interposer
HE Kim, JS Yoon, KD Hwang, YJ Kim… - IEEE transactions on …, 2011 - ieeexplore.ieee.org
This paper presents a heterogeneous multimedia processor for embedded media
applications such as image processing, vision, 3-D graphics and augmented reality (AR) …
applications such as image processing, vision, 3-D graphics and augmented reality (AR) …
Area-efficient special function unit for mobile vertex processors
An area-efficient special function unit (SFU) for the evaluation of transcendental functions in
mobile vertex processors is presented. In spite of infrequent usage, previous implementation …
mobile vertex processors is presented. In spite of infrequent usage, previous implementation …
Memory bandwidth saving by hardware tessellation with vertex shader
Hardware architecture of a tessellator based on a vertex shader is proposed to save memory
bandwidth for a mobile 3D graphics engine. According to the appropriate separation of the …
bandwidth for a mobile 3D graphics engine. According to the appropriate separation of the …
A 1 mJ/Frame unified media application processor with dynamic analog-digital mode reconfiguration for embedded 3D-Media contents processing
In this paper, a unified media application processor (UMAP) is presented for 2D/3D image
analysis/synthesis applications on handheld devices. UMAP integrates parallel and …
analysis/synthesis applications on handheld devices. UMAP integrates parallel and …
Real time rendering of parametric surfaces on the GPU
R Concheiro - 2013 - ruc.udc.es
Although the first electronic circuit specifically designed to accelerate rendering was
developed in the early 1980s, the term GPU (Graphics Processing Unit) was popularized by …
developed in the early 1980s, the term GPU (Graphics Processing Unit) was popularized by …
Rendering of Bézier surfaces on handheld devices
Bézier surfaces have been widely employed in the designing of complex scenes with high-
quality results. Nevertheless, parametric surfaces cannot be directly rendered in the current …
quality results. Nevertheless, parametric surfaces cannot be directly rendered in the current …
Control Unit Design and Implementation for SIMD Programmable Unified Shader
KS Kim, YS Lee, BC Yu, JH Jung… - Journal of the Institute of …, 2011 - koreascience.kr
Real picture like high quality computer graphic is widely used in various fields and shader
processor, a key part of a graphic processor, has been advanced to programmable unified …
processor, a key part of a graphic processor, has been advanced to programmable unified …
Multi-Port Register File Design and Implementation for the SIMD Programmable Shader
KS Kim, YS Lee, SB Choi - IT Convergence and Security 2012, 2013 - Springer
Characteristically, 3D graphic algorithms have to perform complex calculations on massive
amount of stream data. The vertex and pixel shaders have enabled efficient execution of …
amount of stream data. The vertex and pixel shaders have enabled efficient execution of …