Object motion guided human motion synthesis

J Li, J Wu, CK Liu - ACM Transactions on Graphics (TOG), 2023‏ - dl.acm.org
Modeling human behaviors in contextual environments has a wide range of applications in
character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans …

GRAB: A dataset of whole-body human gras** of objects

O Taheri, N Ghorbani, MJ Black, D Tzionas - Computer Vision–ECCV …, 2020‏ - Springer
Training computers to understand, model, and synthesize human gras** requires a rich
dataset containing complex 3D object shapes, detailed contact information, hand pose and …

Synthesizing physical character-scene interactions

M Hassan, Y Guo, T Wang, M Black, S Fidler… - ACM SIGGRAPH 2023 …, 2023‏ - dl.acm.org
Movement is how people interact with and affect their environment. For realistic character
animation, it is necessary to synthesize such interactions between virtual characters and …

ContactPose: A dataset of grasps with object contact and hand pose

S Brahmbhatt, C Tang, CD Twigg, CC Kemp… - Computer Vision–ECCV …, 2020‏ - Springer
Gras** is natural for humans. However, it involves complex hand configurations and soft
tissue deformation that can result in complicated regions of contact between the hand and …

Goal: Generating 4d whole-body motion for hand-object gras**

O Taheri, V Choutas, MJ Black… - Proceedings of the …, 2022‏ - openaccess.thecvf.com
Generating digital humans that move realistically has many applications and is widely
studied, but existing methods focus on the major limbs of the body, ignoring the hands and …

Mode-adaptive neural networks for quadruped motion control

H Zhang, S Starke, T Komura, J Saito - ACM Transactions on Graphics …, 2018‏ - dl.acm.org
Quadruped motion includes a wide variation of gaits such as walk, pace, trot and canter, and
actions such as jum**, sitting, turning and idling. Applying existing data-driven character …

Contactopt: Optimizing contact to improve grasps

P Grady, C Tang, CD Twigg, M Vo… - Proceedings of the …, 2021‏ - openaccess.thecvf.com
Physical contact between hands and objects plays a critical role in human grasps. We show
that optimizing the pose of a hand to achieve expected contact with an object can improve …

Cams: Canonicalized manipulation spaces for category-level functional hand-object manipulation synthesis

J Zheng, Q Zheng, L Fang, Y Liu… - Proceedings of the IEEE …, 2023‏ - openaccess.thecvf.com
In this work, we focus on a novel task of category-level functional hand-object manipulation
synthesis covering both rigid and articulated object categories. Given an object geometry, an …

[PDF][PDF] Local motion phases for learning multi-contact character movements.

S Starke, Y Zhao, T Komura, KA Zaman - ACM Trans. Graph., 2020‏ - academia.edu
There is a huge demand in simulating fast and complex interactions that involve multiple
contacts between a character and objects, an environment, and other characters, especially …

Manipnet: neural manipulation synthesis with a hand-object spatial representation

H Zhang, Y Ye, T Shiratori, T Komura - ACM Transactions on Graphics …, 2021‏ - dl.acm.org
Natural hand manipulations exhibit complex finger maneuvers adaptive to object shapes
and the tasks at hand. Learning dexterous manipulation from data in a brute force way …