[HTML][HTML] The effect of using Kahoot! for learning–A literature review

AI Wang, R Tahir - Computers & Education, 2020 - Elsevier
Kahoot! is a game-based learning platform used to review students' knowledge, for formative
assessment or as a break from traditional classroom activities. It is among the most popular …

Clickers in the large classroom: Current research and best-practice tips

JE Caldwell - CBE—Life Sciences Education, 2007 - Am Soc Cell Biol
Audience response systems (ARS) or clickers, as they are commonly called, offer a
management tool for engaging students in the large classroom. Basic elements of the …

The wear out effect of a game-based student response system

AI Wang - Computers & Education, 2015 - Elsevier
Abstract The Bring Your Own Device (BYOD) wave and advancement in technical
infrastructures and in learning technology opens for new ways of teaching in the classroom …

The use of 'clickers' in the classroom: Teaching innovation or merely an amusing novelty?

ME Lantz - Computers in Human Behavior, 2010 - Elsevier
'Clickers' are individual response devices in which students each have a remote control that
allows them to quickly and anonymously respond to questions presented in-class. Clickers …

The effect of digitizing and gamifying quizzing in classrooms

AI Wang, M Zhu, R Sætre - 2016 - ntnuopen.ntnu.no
The use of game-based learning in the classroom has become more common in recent
years. Many game-based learning tools and platforms are based on a quiz concept where …

Electronic voting systems for lectures then and now: A comparison of research and practice

V Simpson, M Oliver - Australasian Journal of Educational Technology, 2007 - ajet.org.au
Research and practice in the use of electronic voting systems has developed over the last
five years. Electronic voting systems, also known as personal response systems, audience …

Effectiveness of clickers: Effect of feedback and the timing of questions on learning

ME Lantz, A Stawiski - Computers in Human Behavior, 2014 - Elsevier
Individual response devices or “clickers” are now being used in many classrooms as an
active-learning component of courses. Educators may wonder whether clickers are truly …

Using a voting system in conjunction with interactive whiteboard technology to enhance learning in the English language classroom

ES Cutrim - Computers & education, 2008 - Elsevier
This study discusses the pedagogical potential of an interactive voting system used in
conjunction with interactive whiteboard technology. The data discussed here are drawn from …

'Pretty Lights' and Maths! Increasing student engagement and enhancing learning through the use of electronic voting systems

SO King, CL Robinson - Computers & Education, 2009 - Elsevier
University classes in Mathematics are traditionally perceived to be uninspiring and devoid of
active student–lecturer communication. Large undergraduate classes further compound the …

Enhancing performance knowledge and self-esteem in classroom language learning: The potential of the ACTIVote component of interactive whiteboard technology

EC Schmid - System, 2007 - Elsevier
This article reports on a qualitative study concerning the use of interactive whiteboard (IWB)
technology in the teaching of English for Academic Purposes (EAP)/Study Skills to …