All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, PY Zhou, L Wang… - … and trends® in …, 2024 - nowpublishers.com
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments, including social networks …

Video caching, analytics, and delivery at the wireless edge: A survey and future directions

B Jedari, G Premsankar, G Illahi… - … Surveys & Tutorials, 2020 - ieeexplore.ieee.org
Future wireless networks will provide high-bandwidth, low-latency, and ultra-reliable Internet
connectivity to meet the requirements of different applications, ranging from virtual reality to …

Achieving consistent low latency for wireless real-time communications with the shortest control loop

Z Meng, Y Guo, C Sun, B Wang, J Sherry… - Proceedings of the …, 2022 - dl.acm.org
Real-time communication (RTC) applications like video conferencing or cloud gaming
require consistent low latency to provide a seamless interactive experience. However …

An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …

Pruning edge research with latency shears

N Mohan, L Corneo, A Zavodovski, S Bayhan… - Proceedings of the 19th …, 2020 - dl.acm.org
Edge computing has gained attention from both academia and industry by pursuing two
significant challenges: 1) moving latency critical services closer to the users, 2) saving …

The many faces of edge intelligence

E Peltonen, I Ahmad, A Aral, M Capobianco… - IEEE …, 2022 - ieeexplore.ieee.org
Edge Intelligence (EI) is an emerging computing and communication paradigm that enables
Artificial Intelligence (AI) functionality at the network edge. In this article, we highlight EI as …

Hairpin: Rethinking packet loss recovery in edge-based interactive video streaming

Z Meng, X Kong, J Chen, B Wang, M Xu… - … USENIX Symposium on …, 2024 - usenix.org
Interactive streaming requires minimizing stuttering events (or deadline misses for video
frames) to ensure seamless interaction between users and applications. However, existing …

Cloud gaming with foveated video encoding

GK Illahi, TV Gemert, M Siekkinen, E Masala… - ACM Transactions on …, 2020 - dl.acm.org
Cloud gaming enables playing high-end games, originally designed for PC or game console
setups, on low-end devices such as netbooks and smartphones, by offloading graphics …

Mobile VR on edge cloud: A latency-driven design

S Shi, V Gupta, M Hwang, R Jana - … of the 10th ACM multimedia systems …, 2019 - dl.acm.org
In this paper we design and implement MEC-VR, a mobile VR system that uses a Mobile
Edge Cloud (MEC) to deliver high quality VR content to today's mobile devices using …

Prioritized information bottleneck theoretic framework with distributed online learning for edge video analytics

Z Fang, S Hu, J Wang, Y Deng… - IEEE Transactions on …, 2025 - ieeexplore.ieee.org
Collaborative perception systems leverage multiple edge devices, such as surveillance
cameras or autonomous cars, to enhance sensing quality and eliminate blind spots. Despite …