The effect of games and simulations on higher education: a systematic literature review

D Vlachopoulos, A Makri - … Journal of Educational Technology in Higher …, 2017 - Springer
The focus of higher education institutions is the preparation of future professionals. To
achieve this aim, innovative teaching methods are often deployed, including games and …

Student-centred digital game–based learning: a conceptual framework and survey of the state of the art

TE Coleman, AG Money - Higher Education, 2020 - Springer
Student-centred learning forms a major driver behind educational policy and practice in the
modern day. With a drive towards embracing the possibilities of technology within the …

[PDF][PDF] MEEGA+: an evolution of a model for the evaluation of educational games

G Petri, CG von Wangenheim, AF Borgatto - INCoD/GQS, 2016 - academia.edu
Educational games are assumed to be an effective and efficient instructional strategy for
computing education. However, it is essential to systematically evaluate such games in …

An investigation on primary school students' dispositions towards programming with game-based learning

MC Demirkiran, F Tansu Hocanin - Education and Information …, 2021 - Springer
In the modern education system, new technological teaching aids are used to support
learning, to increase motivation and adaptation of students. Game-based Learning (GBL) is …

Adoption of ICT-Based Teaching in engineering: An extended technology acceptance model perspective

C Gupta, V Gupta, A Stachowiak - IEEE Access, 2021 - ieeexplore.ieee.org
Passive knowledge procurement in face-to-face learning is no longer the way education is
imparted in higher education these days. Instead, new and develo** Information and …

Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming

F Djelil, E Sanchez - Education and Information Technologies, 2023 - Springer
Game based-learning have been widely promoted to overcome the difficulties encountered
by beginners to learn programming. However, there are many issues to address for the …

Ranking of problems and solutions in the teaching and learning of object-oriented programming

LE Gutiérrez, CA Guerrero… - Education and Information …, 2022 - Springer
This study describes the most relevant problems and solutions found in the literature on
teaching and learning of object-oriented programming (OOP). The identification of the …

Enhancing pupils' higher order thinking skills through the lens of activity theory: Is digital game-based learning effective?

R Tangkui, TC Keong - International Journal of Advanced …, 2020 - myjms.mohe.gov.my
Considering the rapid development and innovation of digital games, the purpose of this
study is to investigate the effectiveness of digital game-based learning (DGBL) in facilitating …

The effects of gamification on e-learning education: systematic literature review and conceptual model

Z Sabri, Y FAKHRI, A MOUMEN - Statistics, Optimization & Information …, 2022 - iapress.org
The concept of implementing games or gamifification in education is becoming a growing
area in the last decade and a blistering topic among researchers, professors and …

Understanding Student Navigation Patterns in Game-Based Learning.

M Liu, Y Cai, S Han, P Shao - Journal of Learning Analytics, 2022 - ERIC
Research on learning analytics (LA) has focused mostly at the university level. LA research
in the K-12 setting is needed. This study aimed to understand 4,115 middle school students' …