The effect of games and simulations on higher education: a systematic literature review
The focus of higher education institutions is the preparation of future professionals. To
achieve this aim, innovative teaching methods are often deployed, including games and …
achieve this aim, innovative teaching methods are often deployed, including games and …
Student-centred digital game–based learning: a conceptual framework and survey of the state of the art
Student-centred learning forms a major driver behind educational policy and practice in the
modern day. With a drive towards embracing the possibilities of technology within the …
modern day. With a drive towards embracing the possibilities of technology within the …
[PDF][PDF] MEEGA+: an evolution of a model for the evaluation of educational games
Educational games are assumed to be an effective and efficient instructional strategy for
computing education. However, it is essential to systematically evaluate such games in …
computing education. However, it is essential to systematically evaluate such games in …
An investigation on primary school students' dispositions towards programming with game-based learning
MC Demirkiran, F Tansu Hocanin - Education and Information …, 2021 - Springer
In the modern education system, new technological teaching aids are used to support
learning, to increase motivation and adaptation of students. Game-based Learning (GBL) is …
learning, to increase motivation and adaptation of students. Game-based Learning (GBL) is …
Adoption of ICT-Based Teaching in engineering: An extended technology acceptance model perspective
Passive knowledge procurement in face-to-face learning is no longer the way education is
imparted in higher education these days. Instead, new and develo** Information and …
imparted in higher education these days. Instead, new and develo** Information and …
Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming
Game based-learning have been widely promoted to overcome the difficulties encountered
by beginners to learn programming. However, there are many issues to address for the …
by beginners to learn programming. However, there are many issues to address for the …
Ranking of problems and solutions in the teaching and learning of object-oriented programming
This study describes the most relevant problems and solutions found in the literature on
teaching and learning of object-oriented programming (OOP). The identification of the …
teaching and learning of object-oriented programming (OOP). The identification of the …
Enhancing pupils' higher order thinking skills through the lens of activity theory: Is digital game-based learning effective?
Considering the rapid development and innovation of digital games, the purpose of this
study is to investigate the effectiveness of digital game-based learning (DGBL) in facilitating …
study is to investigate the effectiveness of digital game-based learning (DGBL) in facilitating …
The effects of gamification on e-learning education: systematic literature review and conceptual model
The concept of implementing games or gamifification in education is becoming a growing
area in the last decade and a blistering topic among researchers, professors and …
area in the last decade and a blistering topic among researchers, professors and …
Understanding Student Navigation Patterns in Game-Based Learning.
Research on learning analytics (LA) has focused mostly at the university level. LA research
in the K-12 setting is needed. This study aimed to understand 4,115 middle school students' …
in the K-12 setting is needed. This study aimed to understand 4,115 middle school students' …