Digital body, identity and privacy in social virtual reality: A systematic review

J Lin, ME Latoschik - Frontiers in Virtual Reality, 2022 - frontiersin.org
Social Virtual Reality (social VR or SVR) provides digital spaces for diverse human activities,
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …

A survey of full-body motion reconstruction in immersive virtual reality applications

P Caserman, A Garcia-Agundez… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Due to recent advances in virtual reality (VR) technology, the development of immersive VR
applications that track body motions and visualize a full-body avatar is attracting increasing …

From robot to virtual doppelganger: Impact of visual fidelity of avatars controlled in third-person perspective on embodiment and behavior in immersive virtual …

G Gorisse, O Christmann, S Houzangbe… - Frontiers in Robotics …, 2019 - frontiersin.org
This study presents the second phase of a series of experiments investigating the impact of
avatar visual fidelity on the sense of embodiment and users' behavior in immersive virtual …

[HTML][HTML] Effects of Avatar player-similarity and player-construction on gaming performance

KM Rahill, MM Sebrechts - Computers in Human Behavior Reports, 2021 - Elsevier
There are a variety of ways in which the similarity of an avatar to its user has been achieved.
In addition to the characteristics of an avatar, the source of the design can also impact the …

Avatars with faces of real people: A construction method for scientific experiments in virtual reality

MC Fysh, IV Trifonova, J Allen, C McCall… - Behavior research …, 2022 - Springer
Experimental psychology research typically employs methods that greatly simplify the real-
world conditions within which cognition occurs. This approach has been successful for …

People with Disabilities Redefining Identity through Robotic and Virtual Avatars: A Case Study in Avatar Robot Cafe

Y Hatada, G Barbareschi, K Takeuchi, H Kato… - Proceedings of the CHI …, 2024 - dl.acm.org
Robotic avatars and telepresence technology enable people with disabilities to engage in
physical work. Despite the recent popularity of the metaverse, few studies have explored the …

Motion recognition of self and others on realistic 3D avatars

S Narang, A Best, A Feng, S Kang… - … and Virtual Worlds, 2017 - Wiley Online Library
Current 3D capture and modeling technology can rapidly generate highly photo‐realistic 3D
avatars of human subjects. However, while the avatars look like their human counterparts …

Just-in-time, viable, 3D avatars from scans

A Feng, E Suma, A Shapiro - ACM SIGGRAPH 2017 Talks, 2017 - dl.acm.org
We demonstrate a system that can generate a photorealistic, interactive 3D character from a
human subject that is capable of movement, emotion, speech and gesture in less than 20 …

Analyzing the effect of avatar self-similarity on men and women in a search and rescue game

H Wauck, G Lucas, A Shapiro, A Feng… - Proceedings of the …, 2018 - dl.acm.org
A crucial aspect of virtual gaming experiences is the avatar: the player's virtual self-
representation. While research has demonstrated benefits to using self-similar avatars in …

Customizing virtual interpersonal skills training applications may not improve trainee performance

GM Lucas, J Mell, J Boberg, F Zenone, EJ de Visser… - Scientific Reports, 2023 - nature.com
While some theoretical perspectives imply that the context of a virtual training should be
customized to match the intended context where those skills would ultimately be applied …