Learning analytics in virtual laboratories: a systematic literature review of empirical research

R Elmoazen, M Saqr, M Khalil, B Wasson - Smart Learning Environments, 2023 - Springer
Remote learning has advanced from the theoretical to the practical sciences with the advent
of virtual labs. Although virtual labs allow students to conduct their experiments remotely, it is …

[PDF][PDF] A literature review on immersive virtual reality in education: state of the art and perspectives

L Freina, M Ott - The international scientific conference elearning and …, 2015 - academia.edu
Since the first time the term" Virtual Reality"(VR) has been used back in the 60s, VR has
evolved in different manners becoming more and more similar to the real world. Two …

Body-worn sensors for recognizing physical sports activities in exergaming via deep learning model

MM Afsar, S Saqib, M Aladfaj, MH Alatiyyah… - Ieee …, 2023 - ieeexplore.ieee.org
Obesity and laziness are some of the common issues in the majority of the youth today. This
has led to the development of a proposed exergaming solution where users can play first …

[HTML][HTML] Trend analysis on adoption of virtual and augmented reality in the architecture, engineering, and construction industry

M Noghabaei, A Heydarian, V Balali, K Han - Data, 2020 - mdpi.com
With advances in Building Information Modeling (BIM), Virtual Reality (VR) and Augmented
Reality (AR) technologies have many potential applications in the Architecture, Engineering …

Investigating healthcare 4.0 transition through a knowledge management perspective

S Abbate, P Centobelli, R Cerchione… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
The impact of technological innovation on the healthcare sector is becoming increasingly
significant, and the number of studies exploring this topic is rising rapidly. However, studies …

A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play

A Soyoof, BL Reynolds, R Shadiev… - Computer Assisted …, 2024 - Taylor & Francis
While the study of serious games has received due attention, few studies have investigated
their potentials of simultaneously offering a route to both content and language acquisition …

The patras blended strategy model for deep and meaningful learning in quality life‑long distance education

S Mystakidis, E Berki… - Electronic Journal of E …, 2019 - academic-publishing.org
Life‑long learning is currently being embraced as a central process that could disrupt
traditional educational paths. Apparently, the (ideal) type of learning often promoted is deep …

Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game

HM Johnsen, M Fossum… - International journal of …, 2016 - Elsevier
Abstract Background Serious games (SGs) are a type of simulation technology that may
provide nursing students with the opportunity to practice their clinical reasoning and …

Key determinants of intention to use virtual reality in medical training

P Alarcon-Urbistondo, J Perez-Aranda… - Virtual Reality, 2024 - Springer
Experts have called for virtual reality (VR) training and learning applications that can
facilitate the changes needed in training programmes for years to come. To help expedite …

Enhancing stroke assessment simulation experience in clinical training using augmented reality

CJ Liang, C Start, H Boley, VR Kamat, CC Menassa… - Virtual Reality, 2021 - Springer
The development of extended reality in recent years is opening doors for using extended
reality devices (virtual reality, augmented, and mixed reality devices) in education and …