Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021‏ - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

Teachers' perception towards the use of Quizizz in the teaching and learning of English: A systematic review

TM Lim, MM Yunus - Sustainability, 2021‏ - mdpi.com
The teaching and learning of English as a second language have always been emphasized
by the Ministry of Education (MOE). In the Malaysia Education Blueprint (2013–2025) …

Education of preschool and elementary teachers on the use of adaptive gamification in science education

AI Zourmpakis, S Papadakis… - International Journal …, 2022‏ - inderscienceonline.com
The use of games regarding education is not something new. Their use, especially in the
early stages of the education system, is notably widespread in hel** students learn and …

Understanding foreign language learners' perceptions of teachers' practice with educational technology with specific reference to Kahoot! and Padlet: A case from …

YM Chen - Education and information technologies, 2022‏ - Springer
This article reports on a classroom-based investigation into English as a foreign language
(EFL) learners' views on lessons which integrated m-learning tools for assessment (Kahoot!) …

Students' evaluation and learning experience on the utilization of Digital Interactive Math Comics (DIMaC) mobile app

LA Mamolo - Advances in Mobile Learning Educational Research, 2022‏ - syncsci.com
Mobile phones are prevalent worldwide, and today's learners utilize this technology for
instructional purposes. This educational design research aims to evaluate the developed …

Altruism or egoism–how do game features motivate cooperation? An investigation into user we-intention and I-intention

M Riar, B Morschheuser, R Zarnekow… - Behaviour & …, 2024‏ - Taylor & Francis
Achieving cooperation between individuals is challenging and often driven by self-beneficial
motives. On the other hand, people also seem capable of subordinating their personal …

Massive open online course versus flipped instruction: Impacts on foreign language speaking anxiety, foreign language learning motivation, and learning attitude

H Pan, F **a, T Kumar, X Li, A Shamsy - Frontiers in Psychology, 2022‏ - frontiersin.org
This study inspected the effect of Massive Open Online Course (MOOC) and flipped
instruction on EFL learners' foreign language speaking anxiety, foreign language learning …

A conceptual engagement framework for gamified e-learning platform activities

MA Alsubhi, N Sahari, TT Wook - International Journal of Emerging …, 2020‏ - learntechlib.org
University students utilise e-learning resources to gain easy access to information and to
make general enquiries. Such online environments offer alternatives to traditional learning …

In-game raw data collection and visualization in the context of the “ThimelEdu” educational game

N Vidakis, AK Barianos, AM Trampas… - … CSEDU 2019, Heraklion …, 2020‏ - Springer
The widespread use of computer-based learning environments and the rise of big data have
positioned learning analytics as a fundamental component of educational technology …

The effectiveness of android-based budiran game assisted by smart apps creator 3 to improve science learning outcomes of fourth graders in theme 1

DM Sutrisni, S Utaminingsih, M Murtono… - Advances in Mobile …, 2022‏ - syncsci.com
Educational games are learning educational tools, where these tools can encourage
students to think creatively and perform actions with fellow students by playing games in a …