Gamification in science education. A systematic review of the literature
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …
engagement and achieve learning more effectively. Implementing technology in science …
Teachers' perception towards the use of Quizizz in the teaching and learning of English: A systematic review
The teaching and learning of English as a second language have always been emphasized
by the Ministry of Education (MOE). In the Malaysia Education Blueprint (2013–2025) …
by the Ministry of Education (MOE). In the Malaysia Education Blueprint (2013–2025) …
Education of preschool and elementary teachers on the use of adaptive gamification in science education
The use of games regarding education is not something new. Their use, especially in the
early stages of the education system, is notably widespread in hel** students learn and …
early stages of the education system, is notably widespread in hel** students learn and …
Understanding foreign language learners' perceptions of teachers' practice with educational technology with specific reference to Kahoot! and Padlet: A case from …
YM Chen - Education and information technologies, 2022 - Springer
This article reports on a classroom-based investigation into English as a foreign language
(EFL) learners' views on lessons which integrated m-learning tools for assessment (Kahoot!) …
(EFL) learners' views on lessons which integrated m-learning tools for assessment (Kahoot!) …
Students' evaluation and learning experience on the utilization of Digital Interactive Math Comics (DIMaC) mobile app
Mobile phones are prevalent worldwide, and today's learners utilize this technology for
instructional purposes. This educational design research aims to evaluate the developed …
instructional purposes. This educational design research aims to evaluate the developed …
Altruism or egoism–how do game features motivate cooperation? An investigation into user we-intention and I-intention
Achieving cooperation between individuals is challenging and often driven by self-beneficial
motives. On the other hand, people also seem capable of subordinating their personal …
motives. On the other hand, people also seem capable of subordinating their personal …
Massive open online course versus flipped instruction: Impacts on foreign language speaking anxiety, foreign language learning motivation, and learning attitude
This study inspected the effect of Massive Open Online Course (MOOC) and flipped
instruction on EFL learners' foreign language speaking anxiety, foreign language learning …
instruction on EFL learners' foreign language speaking anxiety, foreign language learning …
A conceptual engagement framework for gamified e-learning platform activities
University students utilise e-learning resources to gain easy access to information and to
make general enquiries. Such online environments offer alternatives to traditional learning …
make general enquiries. Such online environments offer alternatives to traditional learning …
In-game raw data collection and visualization in the context of the “ThimelEdu” educational game
The widespread use of computer-based learning environments and the rise of big data have
positioned learning analytics as a fundamental component of educational technology …
positioned learning analytics as a fundamental component of educational technology …
The effectiveness of android-based budiran game assisted by smart apps creator 3 to improve science learning outcomes of fourth graders in theme 1
Educational games are learning educational tools, where these tools can encourage
students to think creatively and perform actions with fellow students by playing games in a …
students to think creatively and perform actions with fellow students by playing games in a …