[BOK][B] Online gaming in context: The social and cultural significance of online games

G Crawford, VK Gosling, B Light - 2013 - api.taylorfrancis.com
There is little question of the social, cultural and economic importance of video games in the
world today, with gaming now rivalling the movie and music sectors as a major leisure …

A Qualitative Investigation of the Motivation of College Students with Nonvisible Disabilities to Utilize Disability Services.

A O'Shea, RH Meyer - Journal of Postsecondary Education and Disability, 2016 - ERIC
Students with disabilities experience unique challenges in college. Whereas universities
offer support services to students with disabilities, students typically must disclose their …

RIP: Remain in perpetuity. Facebook memorial pages

R Kern, AE Forman, G Gil-Egui - Telematics and informatics, 2013 - Elsevier
Facebook is not only a virtual space to commune with the living, it is also a place to honor,
memorialize, and engage in dialogs with the deceased. This study examines 550 memorial …

How do people with physical disabilities want to construct virtual identities with avatars?

J Park, S Kim - Frontiers in Psychology, 2022 - frontiersin.org
In the virtual world, people can reconstruct their identity the way they want with avatars.
Many expect the high degree of freedom in avatar customization will give new chances to …

Communities of participation: A comparison of disability and aging identified groups on Facebook and LinkedIn

PMA Baker, JC Bricout, NW Moon, B Coughlan… - Telematics and …, 2013 - Elsevier
Communication-oriented Internet technologies and activities such as social media sites and
blogs, have become an important component of community and employment participation …

[BOK][B] Health communication: a media and cultural studies approach

B Lewis - 2014 - books.google.com
This book is about communicating for health and social change. With a clear focus on public
health and health promotion practice, it provides a unique introduction to media and cultural …

This digital life: A neighborhood-based study of adolescents' lives online

JA Pater, AD Miller, ED Mynatt - Proceedings of the 33rd Annual ACM …, 2015 - dl.acm.org
In this paper, we present the results of a multi-year study of the social computing practices of
179 adolescents (Mage= 12.4 years, SD= 1.3; range: 10-14) living in a majority-minority …

STEAM project exhibition in the Metaverse for deaf high school students' affective empowerment: The power of student museum exhibitions in social virtual reality

S Mystakidis, P Theologi-Gouti, I Iliopoulos - International Conference on …, 2023 - Springer
The Metaverse is the three-dimensional iteration of the Internet, a perpetual open web of
persistent, networked environments merging physical reality with digital virtuality. Science …

Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR

K Angerbauer, P Van Wagoner, T Halach… - Proceedings of the 26th …, 2024 - dl.acm.org
Social Virtual Reality (VR) platforms have surged in popularity in recent years, including
among people with disabilities (PWD). Previous research has documented accessibility …

The relationship between online social networking and offline social participation among people with disability in Lithuania

J Viluckiene - Procedia-Social and Behavioral Sciences, 2015 - Elsevier
People with disabilities are one of the targeted groups that have social participation
restrictions due to the disabling barriers that exist in real world physical and social …