Learning an animatable detailed 3D face model from in-the-wild images

Y Feng, H Feng, MJ Black, T Bolkart - ACM Transactions on Graphics …, 2021 - dl.acm.org
While current monocular 3D face reconstruction methods can recover fine geometric details,
they suffer several limitations. Some methods produce faces that cannot be realistically …

[HTML][HTML] Talking human face generation: A survey

M Toshpulatov, W Lee, S Lee - Expert Systems with Applications, 2023 - Elsevier
Talking human face generation aims at synthesizing a natural human face that talks in
correspondence to the given text or audio series. Implementing the recently developed …

Relightable gaussian codec avatars

S Saito, G Schwartz, T Simon, J Li… - Proceedings of the …, 2024 - openaccess.thecvf.com
The fidelity of relighting is bounded by both geometry and appearance representations. For
geometry both mesh and volumetric approaches have difficulty modeling intricate structures …

Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization

S Saito, T Simon, J Saragih… - Proceedings of the IEEE …, 2020 - openaccess.thecvf.com
Recent advances in image-based 3D human shape estimation have been driven by the
significant improvement in representation power afforded by deep neural networks …

Towards metrical reconstruction of human faces

W Zielonka, T Bolkart, J Thies - European conference on computer vision, 2022 - Springer
Face reconstruction and tracking is a building block of numerous applications in AR/VR,
human-machine interaction, as well as medical applications. Most of these applications rely …

Authentic volumetric avatars from a phone scan

C Cao, T Simon, JK Kim, G Schwartz… - ACM Transactions on …, 2022 - dl.acm.org
Creating photorealistic avatars of existing people currently requires extensive person-
specific data capture, which is usually only accessible to the VFX industry and not the …

Generative adversarial networks and their application to 3D face generation: A survey

M Toshpulatov, W Lee, S Lee - Image and vision computing, 2021 - Elsevier
Generative adversarial networks (GANs) have been extensively studied in recent years and
have been used to address several problems in the fields of image generation and computer …

Ganfit: Generative adversarial network fitting for high fidelity 3d face reconstruction

B Gecer, S Ploumpis, I Kotsia… - Proceedings of the …, 2019 - openaccess.thecvf.com
In the past few years, a lot of work has been done towards reconstructing the 3D facial
structure from single images by capitalizing on the power of Deep Convolutional Neural …

The relightables: Volumetric performance capture of humans with realistic relighting

K Guo, P Lincoln, P Davidson, J Busch, X Yu… - ACM Transactions on …, 2019 - dl.acm.org
We present" The Relightables", a volumetric capture system for photorealistic and high
quality relightable full-body performance capture. While significant progress has been made …

A dataset of relighted 3D interacting hands

G Moon, S Saito, W Xu, R Joshi… - Advances in …, 2024 - proceedings.neurips.cc
The two-hand interaction is one of the most challenging signals to analyze due to the self-
similarity, complicated articulations, and occlusions of hands. Although several datasets …