Bigdata oriented multimedia mobile health applications
Z Lv, J Chirivella, P Gagliardo - Journal of medical systems, 2016 - Springer
In this paper, two mHealth applications are introduced, which can be employed as the
terminals of bigdata based health service to collect information for electronic medical …
terminals of bigdata based health service to collect information for electronic medical …
A systematic review of serious games used for rehabilitation of individuals with Parkinson's disease
LC de Oliveira, LC Mendes, RA de Lopes… - Research on Biomedical …, 2021 - Springer
Purpose This study consists of a systematic review that aims to identify and evaluate the
scenario of the use of serious games in the rehabilitation of individuals with Parkinson's …
scenario of the use of serious games in the rehabilitation of individuals with Parkinson's …
Considerations on effective feedback in computerized speech training for dysarthric speakers
M Bakker, L Beijer, T Rietveld - Telemedicine and e-Health, 2019 - liebertpub.com
Introduction: In this article, we consider the role of feedback in computerized speech training
for patients with dysarthric speech due to acquired neurological disorders such as …
for patients with dysarthric speech due to acquired neurological disorders such as …
Self-care technologies and collaboration
The self-management of a chronic condition is a collaborative activity, performed by patients
and carers. However, to date, self-care technologies have been mostly designed for …
and carers. However, to date, self-care technologies have been mostly designed for …
Understanding the mundane nature of self-care: ethnographic accounts of people living with Parkinson's
Self-care technologies have been influenced by medical values and models. One of the
values that was acritically incorporated was that self-care was medicalised, and, as a result …
values that was acritically incorporated was that self-care was medicalised, and, as a result …
Assistive HCI-serious games co-design insights: the case study of i-PROGNOSIS personalized game suite for Parkinson's disease
Human-Computer Interaction (HCI) and games set a new domain in understanding people's
motivations in gaming, behavioral implications of game play, game adaptation to player …
motivations in gaming, behavioral implications of game play, game adaptation to player …
A game based assistive tool for rehabilitation of dysphonic patients
Z Lv, C Esteve, J Chirivella… - 2015 3rd IEEE VR …, 2015 - ieeexplore.ieee.org
An assistive training tool for rehabilitation of dysphonic patients is designed and developed
according to the practical clinical needs. The assistive tool employs a space flight game as …
according to the practical clinical needs. The assistive tool employs a space flight game as …
Designing for and with People with Parkinson's: A Focus on Exergaming
Parkinson's is a complex and multifaceted condition with a myriad of symptoms, thus,
designing for and with this user group requires careful consideration. We reflect upon two …
designing for and with this user group requires careful consideration. We reflect upon two …
[HTML][HTML] Attitudes toward the use of voice-assisted technologies among people with Parkinson disease: findings from a web-based survey
Background: Speech problems are common in people living with Parkinson disease (PD),
limiting communication and ultimately affecting their quality of life. Voice-assisted technology …
limiting communication and ultimately affecting their quality of life. Voice-assisted technology …
** pong: An exergame for cognitive inhibition training
Cognitive inhibition, a key constituent of healthy cognition, has been shown to be
susceptible to age-related cognitive declines. Research has shown that cognitive …
susceptible to age-related cognitive declines. Research has shown that cognitive …