Guidance in cinematic virtual reality-taxonomy, research status and challenges
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …
“haptics on-demand”: A survey on encountered-type haptic displays
Encountered-Type Haptic Displays (ETHDs) provide haptic feedback by positioning a
tangible surface for the user to encounter. This permits users to freely eliciting haptic …
tangible surface for the user to encounter. This permits users to freely eliciting haptic …
[HTML][HTML] A comparison of the effects of haptic and visual feedback on presence in virtual reality
In the current consumer market, Virtual reality experiences are predominantly generated
through visual and auditory feedback. Haptics are not yet well established, but are …
through visual and auditory feedback. Haptics are not yet well established, but are …
The state-of-the-art of human–drone interaction: A survey
Drones have expanded from military operations to performing a broad range of civilian
applications. As drone usage increases, humans will interact with such systems more often …
applications. As drone usage increases, humans will interact with such systems more often …
A user-centric design approach for smart product-service systems using virtual reality: A case study
Virtual reality (VR) has been applied in many different sectors, including manufacturing and
engineering industries as well as in the healthcare industry where VR-equipped health …
engineering industries as well as in the healthcare industry where VR-equipped health …
How will vr enter university classrooms? multi-stakeholders investigation of vr in higher education
VR has received increased attention as an educational tool and many argue it is destined to
influence educational practices, especially with the emergence of the Metaverse. Most prior …
influence educational practices, especially with the emergence of the Metaverse. Most prior …
Thor's hammer: An ungrounded force feedback device utilizing propeller-induced propulsive force
We present a new handheld haptic device, Thor's Hammer, which uses propeller propulsion
to generate ungrounded, 3-DOF force feedback. Thor's Hammer has six motors and …
to generate ungrounded, 3-DOF force feedback. Thor's Hammer has six motors and …
Beyond the force: Using quadcopters to appropriate objects and the environment for haptics in virtual reality
Quadcopters have been used as hovering encountered-type haptic devices in virtual reality.
We suggest that quadcopters can facilitate rich haptic interactions beyond force feedback by …
We suggest that quadcopters can facilitate rich haptic interactions beyond force feedback by …
VRHapticDrones: Providing haptics in virtual reality through quadcopters
We present VRHapticDrones, a system utilizing quadcopters as levitating haptic feedback
proxy. A touchable surface is attached to the side of the quadcopters to provide unintrusive …
proxy. A touchable surface is attached to the side of the quadcopters to provide unintrusive …
Drone near me: Exploring touch-based human-drone interaction
Personal drones are becoming more mainstream and are used for a variety of tasks, such as
delivery and photography. The exposed blades in conventional drones raise serious safety …
delivery and photography. The exposed blades in conventional drones raise serious safety …