[HTML][HTML] Play in video games

A Nguyen, D Bavelier - Neuroscience & Biobehavioral Reviews, 2023 - Elsevier
Video game play is remarkably ubiquitous in today's society given its recent emergence only
in the late 1950s. While this fast evolution could exemplify the power of play, video games …

Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

Exploring emotional attachment to game characters

JA Bopp, LJ Müller, LF Aeschbach, K Opwis… - Proceedings of the …, 2019 - dl.acm.org
Engaging game characters are often key to a positive and emotionally rich player
experience. However, current research treats character attachment in a rather generic …

Factors affecting avatar customization behavior in virtual environments

S Wu, L Xu, Z Dai, Y Pan - Electronics, 2023 - mdpi.com
This research aims to examine the psychology and behavior of users when customizing
avatars from the standpoint of user experience and to provide constructive contributions to …

[HTML][HTML] Fancy avatar identification and behaviors in the virtual world: Preceding avatar customization and succeeding communication

M Takano, F Taka - Computers in Human Behavior Reports, 2022 - Elsevier
Avatar communication, which provides a wealth of emotional expressions under anonymity,
can effectively compensate for a lack of social resources in real life. It enables players to …

When gamification spoils your learning: A qualitative case study of gamification misuse in a language-learning app

R Hadi Mogavi, B Guo, Y Zhang, EU Haq… - Proceedings of the …, 2022 - dl.acm.org
More and more learning apps like Duolingo are using some form of gamification (eg,
badges, points, and leaderboards) to enhance user learning. However, they are not always …

The effects of a self-similar avatar voice in educational games

D Kao, R Ratan, C Mousas, AJ Magana - Proceedings of the ACM on …, 2021 - dl.acm.org
Avatar identification is one of the most promising research areas in games user research.
Greater identification with one's avatar has been associated with improved outcomes in the …

Beyond avatar coolness: exploring the effects of avatar attributes on continuance intention to play massively multiplayer online role-playing games

D Nan, S Sun, BJ Jansen, JH Kim - International Journal of Human …, 2024 - Taylor & Francis
This research investigates players' continuance intentions to play massively multiplayer
online role-playing games (MMORPGs) by constructing a model based on the concepts of …

Audio matters too: How audial avatar customization enhances visual avatar customization

D Kao, R Ratan, C Mousas, A Joshi… - Proceedings of the 2022 …, 2022 - dl.acm.org
Avatar customization is known to positively affect crucial outcomes in numerous domains.
However, it is unknown whether audial customization can confer the same benefits as visual …

Using sensing technologies to explain children's self-representation in motion-based educational games

S Lee-Cultura, K Sharma, S Papavlasopoulou… - Proceedings of the …, 2020 - dl.acm.org
Motion-Based Touchless Games (MBTG) are being investigated as a promising interaction
paradigm in children's learning experiences. Within these games, children's digital persona …