Serious games as a means for holistically supporting Parkinson's Disease patients: the i-PROGNOSIS personalized game suite framework

SB Dias, E Konstantinidis, JA Diniz… - … conference on virtual …, 2017 - ieeexplore.ieee.org
Parkinson's Disease (PD) is a well-known progressive and neurodegenerative disorder,
resulting in motor and non-motor symptoms that significantly reduce the quality of life …

Assistive HCI-serious games co-design insights: the case study of i-PROGNOSIS personalized game suite for Parkinson's disease

SB Dias, JA Diniz, E Konstantinidis, T Savvidis… - Frontiers in …, 2021 - frontiersin.org
Human-Computer Interaction (HCI) and games set a new domain in understanding people's
motivations in gaming, behavioral implications of game play, game adaptation to player …

Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics

CS Loh, IH Li, Y Sheng - Computers in Human Behavior, 2016 - Elsevier
Abstract Three Gameplay Action-Decision (GAD) profiles: Explorer, Fulfiller, and Quitter,
have been identified based on individual's decision-making actions and navigational …

Physical training in-game metrics for cognitive assessment: evidence from extended trials with the fitforall exergaming platform

EI Konstantinidis, PD Bamidis, A Billis, P Kartsidis… - Sensors, 2021 - mdpi.com
Conventional clinical cognitive assessment has its limitations, as evidenced by the
environmental shortcomings of various neuropsychological tests conducted away from an …

Innovative Parkinson's disease patients' motor skills assessment: the i-PROGNOSIS paradigm

SB Dias, A Grammatikopoulou, JA Diniz… - Frontiers in Computer …, 2020 - frontiersin.org
Being the second most common neurodegenerative disease, Parkinson's disease (PD) can
be symptomatically treated, although, unfortunately, it cannot be cured yet. Moreover …

On supporting Parkinson's disease patients: the i-prognosis personalized game suite design approach

SB Dias, E Konstantinidis, JA Diniz… - 2017 IEEE 30th …, 2017 - ieeexplore.ieee.org
The use of serious games in health care interventions sector has grown rapidly in the last
years, however, there is still a gap in the understanding on how these types of interventions …

Motion analysis of parkinson diseased patients using a video game approach

A Grammatikopoulou, K Dimitropoulos… - Proceedings of the 12th …, 2019 - dl.acm.org
Parkinson's disease (PD) is a progressive neurological disorder and the second most
common age-related neurodegenerative disease after Alzheimer's disease. The primary …

Human factors in agile software development

J Lin - arxiv preprint arxiv:1502.04170, 2015 - arxiv.org
Through our four years experiments on students' Scrum based agile software development
(ASD) process, we have gained deep understanding into the human factors of agile …

On exploring design elements in assistive serious games for Parkinson's disease patients: the i-PROGNOSIS exergames paradigm

SB Dias, JA Diniz, D Trivedi… - … on Technology and …, 2018 - ieeexplore.ieee.org
Serious Games (SGs) design couples learning design with game logic. Moreover, it can
result in SGs with beneficial effects in sustaining and/or improving the (physical, cognitive) …

A Decision Support System in the Context of an Applied Game for Telerehabilitation

MM Baldi, PA Mavrodiev, BG Galuzzi… - … on Digital Health …, 2021 - ieeexplore.ieee.org
Telerehabilitation is a growing area of research and clinical practice which attempts to
mitigate some of the major problems in chronic disease rehabilitation programs: short …