Serious games as a means for holistically supporting Parkinson's Disease patients: the i-PROGNOSIS personalized game suite framework
Parkinson's Disease (PD) is a well-known progressive and neurodegenerative disorder,
resulting in motor and non-motor symptoms that significantly reduce the quality of life …
resulting in motor and non-motor symptoms that significantly reduce the quality of life …
Assistive HCI-serious games co-design insights: the case study of i-PROGNOSIS personalized game suite for Parkinson's disease
Human-Computer Interaction (HCI) and games set a new domain in understanding people's
motivations in gaming, behavioral implications of game play, game adaptation to player …
motivations in gaming, behavioral implications of game play, game adaptation to player …
Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics
Abstract Three Gameplay Action-Decision (GAD) profiles: Explorer, Fulfiller, and Quitter,
have been identified based on individual's decision-making actions and navigational …
have been identified based on individual's decision-making actions and navigational …
Physical training in-game metrics for cognitive assessment: evidence from extended trials with the fitforall exergaming platform
Conventional clinical cognitive assessment has its limitations, as evidenced by the
environmental shortcomings of various neuropsychological tests conducted away from an …
environmental shortcomings of various neuropsychological tests conducted away from an …
Innovative Parkinson's disease patients' motor skills assessment: the i-PROGNOSIS paradigm
Being the second most common neurodegenerative disease, Parkinson's disease (PD) can
be symptomatically treated, although, unfortunately, it cannot be cured yet. Moreover …
be symptomatically treated, although, unfortunately, it cannot be cured yet. Moreover …
On supporting Parkinson's disease patients: the i-prognosis personalized game suite design approach
The use of serious games in health care interventions sector has grown rapidly in the last
years, however, there is still a gap in the understanding on how these types of interventions …
years, however, there is still a gap in the understanding on how these types of interventions …
Motion analysis of parkinson diseased patients using a video game approach
Parkinson's disease (PD) is a progressive neurological disorder and the second most
common age-related neurodegenerative disease after Alzheimer's disease. The primary …
common age-related neurodegenerative disease after Alzheimer's disease. The primary …
Human factors in agile software development
J Lin - arxiv preprint arxiv:1502.04170, 2015 - arxiv.org
Through our four years experiments on students' Scrum based agile software development
(ASD) process, we have gained deep understanding into the human factors of agile …
(ASD) process, we have gained deep understanding into the human factors of agile …
On exploring design elements in assistive serious games for Parkinson's disease patients: the i-PROGNOSIS exergames paradigm
Serious Games (SGs) design couples learning design with game logic. Moreover, it can
result in SGs with beneficial effects in sustaining and/or improving the (physical, cognitive) …
result in SGs with beneficial effects in sustaining and/or improving the (physical, cognitive) …
A Decision Support System in the Context of an Applied Game for Telerehabilitation
Telerehabilitation is a growing area of research and clinical practice which attempts to
mitigate some of the major problems in chronic disease rehabilitation programs: short …
mitigate some of the major problems in chronic disease rehabilitation programs: short …